/
JoystickDevice.h
88 lines (62 loc) · 2.58 KB
/
JoystickDevice.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
/*==============================================================================
JoystickDeviceManager.h
rc-unitd: a device event to osc bridge
Copyright (C) 2007, 2010 Dan Wilcox <danomatika@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
==============================================================================*/
#ifndef JOYSTICK_DEVICE_H
#define JOYSTICK_DEVICE_H
#include "Common.h"
#include <vector>
#include "Device.h"
/** \class Joystick_Device
\brief Handles a Joystick device
Uses the Linux joystick event system to open, read, and close a joystick
*/
class JoystickDevice : public Device
{
public:
JoystickDevice(string oscAddress="/joystick");
virtual ~JoystickDevice();
/**
\brief open the device
\return false on failure
set the SDL joystick index beforehand to open a specific device,
make sure to call restartJoystickSubSystem before opening once
the program is running, otherwise recently added joysticks will
not appear
*/
bool open();
/// close the device, resets joystick index
void close();
/**
\brief handles device events and sends corresponding OSC messages
\return true if event was handled
call this inside a loop, does not block, does nothing if device has
not been opened
*/
bool handleEvents(void* data=NULL);
/// print device info
void print();
/// returns true if device is open
bool isOpen();
/// set/get SDL joystick index
inline void setIndex(int index) {m_joyIndex = index;}
inline int getIndex() {return m_joyIndex;}
/// restart the SDL Joystick subsystem
static void restartJoystickSubSystem();
protected:
SDL_Joystick *m_joystick;
int m_joyIndex;
std::vector<int16_t> m_prevAxisValues;
};
#endif // JOYSTICK_DEVICE_H