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main.cpp
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main.cpp
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/*==============================================================================
main.h
lsjs: a tool to print the available joystick devices
Copyright (C) 2007, 2010 Dan Wilcox <danomatika@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
==============================================================================*/
#include <config.h> // automake config defines
#include <SDL/SDL.h>
#include <tclap/tclap.h>
using namespace std;
int main(int argc, char **argv)
{
bool bPrintDetails = false;
try
{
// the commandline parser
TCLAP::CommandLine cmd("print the available joysticks", VERSION);
// options to parse
// short id, long id, description, required?, default value, short usage type description
TCLAP::SwitchArg detailOpt("d","details","Print joystick details", false);
// add args to parser (in reverse order)
cmd.add(detailOpt);
// parse the commandline
cmd.parse(argc, argv);
// set options
bPrintDetails = detailOpt.getValue();
}
catch(TCLAP::ArgException &e) // catch any exceptions
{
cerr << "CommandLine error: " << e.error() << " for arg " << e.argId() << endl;
return EXIT_FAILURE;
}
// init SDL
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0 )
{
cerr << "lsjs: Couldn't initialize SDL: " << SDL_GetError() << endl;
return EXIT_FAILURE;
}
for(int i = 0; i < SDL_NumJoysticks(); ++i)
{
cout << i << " \"" << SDL_JoystickName(i) << "\"" << endl;
if(bPrintDetails)
{
SDL_Joystick* joystick = SDL_JoystickOpen(i);
if(joystick)
{
cout << " num axes: " << SDL_JoystickNumAxes(joystick) << endl
<< " num buttons: " << SDL_JoystickNumButtons(joystick) << endl
<< " num balls: " << SDL_JoystickNumBalls(joystick) << endl
<< " num hats: " << SDL_JoystickNumHats(joystick) << endl;
cout << endl;
SDL_JoystickClose(joystick);
}
}
}
// cleanup SDL
SDL_Quit();
return EXIT_SUCCESS;
}