/
VertexPositionColorTexture.cs
66 lines (59 loc) · 2.28 KB
/
VertexPositionColorTexture.cs
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using Sce.Pss.Core;
namespace Microsoft.Xna.Framework.Graphics
{
public struct VertexPositionColorTexture
{
public Vector3 Position;
public VertexElementColor Color;
public Vector2 TextureCoordinate;
//public static readonly VertexDeclaration VertexDeclaration;
public VertexPositionColorTexture(Vector3 position, Color color, Vector2 textureCoordinate)
{
this.Position = position;
Color = color;
this.TextureCoordinate = textureCoordinate;
}
/*VertexDeclaration IVertexType.VertexDeclaration
{
get
{
return VertexDeclaration;
}
}*/
public override int GetHashCode()
{
// TODO: FIc gethashcode
return 0;
}
public override string ToString()
{
return string.Format("{{Position:{0} Color:{1} TextureCoordinate:{2}}}", new object[] { this.Position, this.Color, this.TextureCoordinate });
}
public static bool operator ==(VertexPositionColorTexture left, VertexPositionColorTexture right)
{
return (((left.Position == right.Position) && (left.Color == right.Color)) && (left.TextureCoordinate == right.TextureCoordinate));
}
public static bool operator !=(VertexPositionColorTexture left, VertexPositionColorTexture right)
{
return !(left == right);
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (obj.GetType() != base.GetType())
{
return false;
}
return (this == ((VertexPositionColorTexture)obj));
}
/*static VertexPositionColorTexture()
{
VertexElement[] elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Color, VertexElementUsage.Color, 0), new VertexElement(0x10, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) };
VertexDeclaration declaration = new VertexDeclaration(elements);
VertexDeclaration = declaration;
}*/
}
}