forked from Eyescale/Equalizer
/
main.cpp
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main.cpp
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/* Copyright (c) 2005-2014, Stefan Eilemann <eile@equalizergraphics.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* - Neither the name of Eyescale Software GmbH nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "eVolve.h"
#include "channel.h"
#include "config.h"
#include "error.h"
#include "node.h"
#include "pipe.h"
#include "window.h"
#include <stdlib.h>
class NodeFactory : public eq::NodeFactory
{
public:
virtual eq::Config* createConfig(eq::ServerPtr parent)
{
return new eVolve::Config(parent);
}
virtual eq::Node* createNode(eq::Config* parent)
{
return new eVolve::Node(parent);
}
virtual eq::Pipe* createPipe(eq::Node* parent)
{
return new eVolve::Pipe(parent);
}
virtual eq::Window* createWindow(eq::Pipe* parent)
{
return new eVolve::Window(parent);
}
virtual eq::Channel* createChannel(eq::Window* parent)
{
return new eVolve::Channel(parent);
}
};
int main(const int argc, char** argv)
{
// 1. Equalizer initialization
NodeFactory nodeFactory;
eVolve::initErrors();
if (!eq::init(argc, argv, &nodeFactory))
{
LBERROR << "Equalizer init failed" << std::endl;
eq::exit(); // cppcheck-suppress unreachableCode
eVolve::exitErrors();
return EXIT_FAILURE;
}
// 2. parse arguments
eVolve::LocalInitData initData;
initData.parseArguments(argc, argv);
// 3. initialization of local client node
lunchbox::RefPtr<eVolve::EVolve> client = new eVolve::EVolve(initData);
if (!client->initLocal(argc, argv))
{
LBERROR << "Can't init client" << std::endl;
eq::exit(); // cppcheck-suppress unreachableCode
eVolve::exitErrors();
return EXIT_FAILURE;
}
// 4. run client
const int ret = client->run();
// 5. cleanup and exit
client->exitLocal();
LBASSERTINFO(client->getRefCount() == 1, "Client still referenced by "
<< client->getRefCount() - 1);
client = 0;
eq::exit(); // cppcheck-suppress unreachableCode
eVolve::exitErrors();
return ret;
}