Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error on Loading #3

Closed
nolvuscodes opened this issue Sep 17, 2021 · 5 comments
Closed

Error on Loading #3

nolvuscodes opened this issue Sep 17, 2021 · 5 comments

Comments

@nolvuscodes
Copy link

nolvuscodes commented Sep 17, 2021

So Ive installed it exactly like the installation guide said, when loading it up on POE, I didnt see the filter except a filter called new filter.
So I used that and I got line 4906: Unable to parse parameter for BaseType rule: No base types found matching "Blood Magic Support"

@darvid
Copy link
Owner

darvid commented Sep 17, 2021

you need to grab the filters from a nightly release such as this one and extract the filter files and the FilterSounds directory to your game directory.

also make sure to get the right zip file, prefixed with wraeblast-filters, not the source code.

@nolvuscodes
Copy link
Author

Ok, I know what I did wrong, I put them in a Directory I keep all my unused filters in called OnlineFilters and instead of taking them all the way out of your directories and into the Path of Exile Directory.

@nolvuscodes
Copy link
Author

However the sound volume is a tad bit low and I dont see any expedition drops at all using the web-exp-trade-d2-amp. Same as all or most of them, I got everything to work with exception of the sound is too low(Id have to turn even my entire system and game all the way up which is overly too loud just to hear the drops), and the loot filters arent showing any Expedition drops. Arent there any levels to the filters such as Strict, Normal, Uber, Endgame and such?

@nolvuscodes
Copy link
Author

Ok I understand your filters now. Your testing it from an Uber filter. I read the docs 2 more times to see If I missed something. As a coder myself, I sometimes like to catch my mistakes. But thank you. This is a good filter. Hopefully youll be able to crunch these into just a few files in the future :) 👍🏾

@darvid
Copy link
Owner

darvid commented Sep 17, 2021

  • yeah I usually play with sound effects and dialogue completely off and loot filters and master volume set to max, and even with music on I haven't personally had too many issues hearing the TTS. the files are generated by an API and the volume is basically as high as it can go, which means post-processing is necessary to add gain. I actually already implemented that, it's just resource intensive with the amount of alert sounds generated, so it's not being used right now.
  • Expedition artifacts shouldn't be hidden by any of the filters.
  • there's no hard-coded strictness, the goals of this project are a little different from FilterBlade/NeverSink. but to a certain extent, you can draw similarities between quantiles and NeverSink's strictness levels. D2 (2nd decile) is pretty comparable to regular/semi-strict, and Q4 is pretty comparable to uber-strict.
  • all the different files currently in the nightly releases are mainly due to providing permutations of color schemes and quantile ("strictness") - basically so people who aren't developers can try out the filters without having to install the project and all the dependencies. but yeah, definitely just a proof of concept for now.

thanks for your feedback!

@darvid darvid closed this as completed Oct 20, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants