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index.js
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index.js
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import Emitter from 'events';
export function create(){
const pads = [];
const events = new Emitter();
function update(){
const gamePads = navigator.getGamepads();
for( let i=0; i<gamePads.length; i++ ){
const gamePad = gamePads[ i ];
if( gamePad ){
if( pads[ i ] === undefined ){
pads[ i ] = createPadHandler( gamePad );
events.emit( 'connected', pads[ i ] );
events.emit( 'connected'+i, pads[ i ] );
}
pads[ i ].update();
}
}
}
return {
update,
pads,
events
};
}
if( window ){
window.VRPad = create;
}
function createPadHandler( gamePad ){
const events = new Emitter();
let lastButtons = cloneButtons( gamePad.buttons );
function update(){
const buttons = gamePad.buttons;
// compare
buttons.forEach( ( button, index )=>{
const lastButton = lastButtons[ index ];
// console.log( button.pressed, lastButton.pressed );
if( button.pressed !== lastButton.pressed ){
if( button.pressed ){
events.emit( 'buttonPressed', index, button.value );
events.emit( 'button'+index+'Pressed', button.value );
}
else{
events.emit( 'buttonReleased', index, button.value );
events.emit( 'button'+index+'Released', button.value );
}
}
});
lastButtons = cloneButtons( gamePad.buttons );
}
gamePad.update = update;
gamePad.on = function( eventName, callback ){
return events.on( eventName, callback );
};
return gamePad;
}
function cloneButtons( buttons ){
const cloned = [];
buttons.forEach( function( button ){
cloned.push({
pressed: button.pressed,
touched: button.touched,
value: button.value
});
});
return cloned;
}