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rapidmenu.js
639 lines (488 loc) · 22.5 KB
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rapidmenu.js
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<!-- // Hide
// *** COMMON CROSS-BROWSER COMPATIBILITY CODE ***
var isDOM = document.getElementById?1:0;
var isIE = document.all?1:0;
var isNS4 = (navigator.appName=='Netscape' && !isDOM)?1:0;
var isIE4 = (isIE && !isDOM)?1:0;
var isDyn = (isDOM||isIE4||isNS4);
function getRef(id, par)
{
par = (!par ? document : (par.navigator ? par.document : par));
return (isIE ? par.all[id] :
(isDOM ? (par.getElementById?par:par.ownerDocument).getElementById(id) :
par.layers[id]));
}
function getSty(id, par)
{
return (isNS4 ? getRef(id, par) : getRef(id, par).style)
}
if (!window.LayerObj) var LayerObj = new Function('id', 'par',
'this.ref=getRef(id, par); this.sty=getSty(id, par); return this');
function getLyr(id, par) { return new LayerObj(id, par) }
function LyrFn(fn, fc)
{
LayerObj.prototype[fn] = new Function('var a=arguments,p=a[0]; with (this) { '+fc+' }');
}
LyrFn('x','if (!isNaN(p)) sty.left=p; else return parseInt(sty.left)');
LyrFn('y','if (!isNaN(p)) sty.top=p; else return parseInt(sty.top)');
LyrFn('vis','sty.visibility=p');
LyrFn('bgColor','if (isNS4) sty.bgColor=(p?p:null); ' +
'else sty.backgroundColor=p');
LyrFn('bgImage','if (isNS4) sty.background.src=(p?p:null); ' +
'else sty.backgroundImage=(p?"url("+p+")":"") ');
LyrFn('write','if (isNS4) with (ref.document) {write(p);close()} else ref.innerHTML=p');
LyrFn('alpha','var f=ref.filters; if (f) {' +
'if (sty.filter.indexOf("alpha")==-1) sty.filter+="alpha()"; ' +
'if (f.length&&f.alpha) f.alpha.opacity=p } else if (isDOM) sty.MozOpacity=(p/100)');
function setLyr(lVis, docW, par)
{
if (!setLyr.seq) setLyr.seq=0;
if (!docW) docW=0;
var obj = (!par ? (isNS4 ? window : document.body) :
(!isNS4 && par.navigator ? par.document.body : par));
var newID='_js_layer_'+setLyr.seq++;
if (isIE) obj.insertAdjacentHTML('beforeEnd', '<div id="'+newID+
'" style="position:absolute"></div>');
else if (isDOM)
{
var newL=document.createElement('div');
obj.appendChild(newL);
newL.id=newID; newL.style.position='absolute';
}
else if (isNS4)
{
var newL=new Layer(docW, obj);
newID=newL.id;
}
var lObj=getLyr(newID, par);
with (lObj.sty) { visibility=lVis; left=0; top=0; width=docW }
return lObj;
}
if (!window.page) var page = { win: window, minW: 0, minH: 0 }
page.winW=function()
{ return Math.max(this.minW, isIE?this.win.document.body.clientWidth:this.win.innerWidth) }
page.winH=function()
{ return Math.max(this.minH, isIE?this.win.document.body.clientHeight:this.win.innerHeight) }
page.scrollX=function()
{ return isIE?this.win.document.body.scrollLeft:this.win.pageXOffset }
page.scrollY=function()
{ return isIE?this.win.document.body.scrollTop:this.win.pageYOffset }
// *** MOUSE EVENT CONTROL FUNCTIONS ***
// Most of these are passed the relevant 'menu Name' and 'item Number'.
// The 'with (this)' means it uses the properties and functions of the current menu object.
function popOver(mN, iN) { with (this)
{
// Cancel any pending menu hides from a previous mouseout.
clearTimeout(hideTimer);
// Set the 'over' variables to point to this item.
overM = mN;
overI = iN;
// A quick reference to this item.
var thisI = menu[mN][iN];
// Call the 'onMouseOver' event if it exists, and the item number is 1 or more.
if (iN && this.onmouseover) this.onmouseover();
// Remember what was lit last time, and compute a new hierarchy.
litOld = litNow;
litNow = new Array();
var litM = mN, litI = iN;
while(1)
{
litNow[litM] = litI;
// If we've reached the top of the hierarchy, exit loop.
if (litM == 'root') break;
// Otherwise repeat with this menu's parent.
litI = menu[litM][0].parentItem;
litM = menu[litM][0].parentMenu;
}
// If the two arrays are the same, return... no use hiding/lighting otherwise.
var same = true;
for (var z in menu) if (litNow[z] != litOld[z]) same = false;
if (same) return;
// Cycle through menu array, lighting and hiding menus as necessary.
for (thisM in menu)
{
// Doesn't exist yet? Keep rollin'...
if (!menu[thisM][0].lyr) continue;
// The number of this menu's item that is to be lit, undefined if none.
litI = litNow[thisM];
oldI = litOld[thisM];
// If it's lit now and wasn't before, highlight...
if (litI && (litI != oldI)) changeCol(thisM, litI, true);
// If this item was lit but another is now, dim the old item.
if (oldI && (oldI != litI)) changeCol(thisM, oldI, false);
// If this menu has no items from the current hierarchy in it, hide it.
if (isNaN(litI)) { menu[thisM][0].lyr.vis('hidden') }
}
// Get target menu to show - if we've got one, position & show it.
clearTimeout(showTimer);
nextMenu = '';
if (thisI.type == 'sm:')
{
// The target menu and the layer object of the current menu itself (not this item).
var targ = thisI.href, lyrM = menu[mN][0].lyr;
// Add current menu/item positions to the target's offset to set its position, show it.
with (menu[targ][0])
{
// If it's not created yet, call the update function.
if (!lyr) update(targ);
// Update routine hasn't created it (page not loaded etc)? Nothing to see here...
if (!lyr) return;
// If the offset is a number add this item's position else just calculate position.
lyr.x(eval(offX) + (typeof(offX)=='number' ? lyrM.x() + thisI.lyr.x() : 0));
lyr.y(eval(offY) + (typeof(offY)=='number' ? lyrM.y() + thisI.lyr.y() : 0));
// Either show immediately or after a delay if set. Set nextMenu to the impending show.
showStr = myName + '.menu.' + targ + '[0].lyr.vis("visible")';
nextMenu = targ;
if (showDelay) showTimer = setTimeout(showStr, showDelay);
else eval(showStr);
}
}
}}
function popChangeCol(mN, iN, isOver) { with (this.menu[mN][iN])
{
// Swap the background colour/image depending on highlight state.
// If it's got a period in it, call it an image, otherwise it must be a colour.
var col = isOver ? overCol : outCol;
if (col.indexOf('.') == -1) lyr.bgColor(col);
else lyr.bgImage(col);
// Test for other style changes, we can skip them if not needed.
var doFX = ((overClass != outClass) || (outBorder != overBorder));
// In Netscape 4, rewrite layer contents (causes a little flickering)...
if (doFX && isNS4) lyr.write(this.getHTML(mN, iN, isOver));
// ...otherwise manipulate the DOM tree for IE/NS6+ (faster than rewriting contents).
else if (doFX) with (lyr.ref)
{
className = (isOver ? overBorder : outBorder);
var chl = (isDOM ? childNodes : children)
for (var i = 0; i < chl.length; i++) chl[i].className = (isOver ? overClass : outClass);
}
// Alpha filtering activated? Might as well set that then too...
// Weirdly it has to be done after the border change, another random Mozilla bug...
if (typeof(outAlpha)=='number') lyr.alpha(isOver ? overAlpha : outAlpha);
}}
function popOut(mN, iN) { with (this)
{
// Sometimes, across frames, overs and outs can get confused. If this is called before
// the relevant over command, return...
if ((mN != overM) || (iN != overI)) return;
// Evaluate the onmouseout event, if any.
if (this.onmouseout) this.onmouseout();
var thisI = menu[mN][iN];
// Stop showing another menu if this item isn't pointing to the same one.
if (thisI.href != nextMenu) clearTimeout(showTimer);
// Hide all menus rapidly (if it's a root menu item without a popout) or as specified.
// Remember that the timeout is cancelled by another instance of the over function.
// Calling 'over("root", 0)' hides all menus but the root menu, and highlights no items.
// If hideDelay equals zero the menus are never hidden.
if (hideDelay)
{
var delay = ((mN == 'root') && (thisI.type != 'sm:')) ? 50 : hideDelay;
hideTimer = setTimeout(myName + '.over("root", 0)', delay);
}
// Clear the 'over' variables.
overM = 'root';
overI = 0;
}}
function popClick(evt) { with (this)
{
// If the moused over item number isn't 0, activate it!
if (overI)
{
// Evaluate the onclick event, if any.
if (this.onclick) this.onclick();
var thisI = menu[overM][overI];
with (thisI) switch (type)
{
// Targeting another popout? Clicking will get you nowhere...
case 'sm:': return;
// A JavaScript function? Eval() it and break out of switch.
case 'js:': { eval(href); break }
// Otherwise, point to the window if nothing else and navigate.
case '': type = 'window';
default: if (href) eval(type + '.location.href = "' + href + '"');
}
}
// Whatever happens, hide the menus when clicked.
over('root', 0);
}}
function popClearLyr(wN) { with (this)
{
// Pass a window name on unload. Any menus in that window have their layer objects
// deleted, for recreation later, seems to be necessary for NS4.
for (mN in menu) with (menu[mN][0]) if (par == wN) lyr = null;
}}
// *** MENU OBJECT CONSTRUCTION FUNCTIONS ***
// This takes arrays of data and names and assigns the values to a specified object.
function addProps(obj, data, names, addNull)
{
for (var i = 0; i < names.length; i++) if(i < data.length || addNull) obj[names[i]] = data[i];
}
function ItemStyle()
{
// Like the other constructors, this passes a list of property names that correspond to the list
// of arguments. Feel free to add more than the first 4 to the addItem() command if you want.
var names = ['len', 'spacing', 'popInd', 'popPos', 'pad', 'outCol', 'overCol', 'outClass',
'overClass', 'outBorder', 'overBorder', 'outAlpha', 'overAlpha'];
addProps(this, arguments, names, true);
}
function popStartMenu(mName) { with (this)
{
// Create a new array within the menu object if none exists already, and a new menu object within.
if (!menu[mName]) { menu[mName] = new Array(); menu[mName][0] = new Object(); }
// Set this as the active menu to which new items are added, and clean out existing items.
actMenu = mName;
menu[mName].length = 1;
nextItem = 1;
// A quick reference to the current menu descriptor -- array index 0, 1+ are items.
var aM = menu[mName][0];
// Not all of these are actually passed to the constructor -- the last two are null.
// N.B: I pass 'isVert' twice so the first parameter (the menu name) is overwritten & ignored.
var names = ['isVert', 'isVert', 'offX','offY', 'width', 'itemSty', 'par', 'parentMenu',
'parentItem'];
addProps(aM, arguments, names, true);
// Reuse old layers if we can, no use creating new ones every time the menus refresh.
if (!aM.lyr) aM.lyr = null;
}}
function popAddItem() { with (this)
{
// Add these properties onto a new 'active Item' at the end of the active menu.
var aI = menu[actMenu][nextItem++] = new Object();
// Add function parameters to object. Again, the last three are undefined, set later.
var names = ['text', 'href', 'type', 'itemSty', 'len', 'spacing', 'popInd', 'popPos',
'pad', 'outCol', 'overCol', 'outClass', 'overClass', 'outBorder', 'overBorder',
'outAlpha', 'overAlpha', 'iW', 'iH', 'lyr'];
addProps(aI, arguments, names, true);
// Find an applicable itemSty -- either passed to this item or the menu[0] object.
var iSty = (arguments[3] ? arguments[3] : menu[actMenu][0].itemSty);
// Loop through its properties, add them if they don't already exist (overridden e.g. length).
for (prop in iSty) if (aI[prop] == window.UnDeFiNeD) aI[prop] = iSty[prop];
// In NS4, since borders are assigned to the table rather than layer, increase padding.
if (isNS4 && aI.outBorder) aI.pad++;
}}
// *** MAIN MENU CREATION/UPDATE FUNCTIONS ***
// Returns the inner HTML of an item, used for menu generation, and highlights in NS4.
function popGetHTML(mN, iN, isOver) { with (this)
{
var itemStr = '';
with (menu[mN][iN])
{
var textClass = (isOver ? overClass : outClass);
// If we're supposed to add a popout indicator, add it before text so it appears below in NS4.
// Note the (iW - 15): the position is hardcoded at 15px from the item's right edge.
if ((type == 'sm:') && popInd)
{
if (isNS4) itemStr += '<layer class="' + textClass + '" left="'+ ((popPos+iW) % iW) +
'" top="' + pad + '">' + popInd + '</layer>';
else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' +
((popPos+iW) % iW) + '; top: ' + pad + '">' + popInd + '</div>';
}
// For NS4, if a border is assigned, add a spacer to push border out to layer edges.
// The text layer must completely overlay this table as well for proper click capturing.
// Add a link both to generate an onClick event and to stop the ugly I-beam text cursor appearing.
if (isNS4) itemStr += (outBorder ? '<span class="' + (isOver ? overBorder : outBorder) +
'"><spacer type="block" width="' + (iW - 8) + '" height="' + (iH - 8) + '"></span>' : '') +
'<layer left="' + pad + '" top="' + pad + '" width="' + (iW - (2 * pad)) + '" height="' +
(iH - (2 * pad)) + '"><a class="' + textClass + '" href="#" ' +
'onClick="return false" onMouseOver="status=\'\'; ' + myName + '.over(\'' + mN + '\',' +
iN + '); return true">' + text + '</a></layer>';
// IE4+/NS6 is an awful lot easier to work with sometimes.
else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' + pad +
'; top: ' + pad + '; width: ' + (iW - (2 * pad)) + '; height: ' + (iH - (2 * pad)) +
'">' + text + '</div>';
}
return itemStr;
}}
// The main menu creation/update routine. Optionally pass the name of one menu to update.
function popUpdate(upMN) { with (this)
{
// 'isDyn' (set at the very top of the script) signifies a DHTML-capable browser.
if (!isDyn) return;
// Loop through menus, using properties of menu description object (array index 0)...
for (mN in menu) with (menu[mN][0])
{
// If we're updating one specific menu, only run the code for that.
if (upMN && (upMN != mN)) continue;
// Another check -- if it's in another window that hasn't loaded completely, we shouldn't
// create layers dynamically. par equals nothing for the current window, incidentally,
// and subframes will have a script in them to set document.readyState for NS browsers.
var eP = eval(par);
if (eP && eP.navigator && (eP.document.readyState != 'complete')) continue;
// Variable for holding HTML for items and positions of next item.
var str = '', iX = 0, iY = 0;
// Remember, items start from 1 in the array (0 is menu object itself, above).
// Also use properties of each item nested in the other with() for construction.
for (var iN = 1; iN < menu[mN].length; iN++) with (menu[mN][iN])
{
// An ID for divs/layers contained within the menu.
var itemID = myName + '_' + mN + '_' + iN;
// Now is a good time to assign another menu's parent to this if we've got a popout item.
if (type == 'sm:')
{
menu[href][0].parentMenu = mN;
menu[href][0].parentItem = iN;
}
// NS6 disagrees with other browsers as to whether borders increase widths, so fix here.
var shrink = (outBorder && isDOM && !isIE ? 2 : 0)
// The actual dimensions of the items, store as item properties so they can be accessed later.
iW = (isVert ? width : len) - shrink;
iH = (isVert ? len : width) - shrink;
// Have we been given a background image? It'll have a period in its name if so...
var isImg = (outCol.indexOf('.') != -1) ? true : false;
// Create a div or layer text string with appropriate styles/properties.
// OK, OK, I know this is a little obtuse in syntax, but it's small...
// At the end we set the alpha transparency (if specified) and cursor to be a hand
// if it's not a 'sm:' item or blank -- those items get a regular cursor
if (isDOM || isIE4)
{
str += '<div id="' + itemID + '" ' + (outBorder ? 'class="' + outBorder + '" ' : '') +
'style="position: absolute; left: ' + iX + '; top: ' + iY + '; width: ' + iW + '; height: ' +
iH + '; ' + (outCol ? 'background: ' + (isImg ? 'url('+ outCol+')' : outCol) : '') +
((typeof(outAlpha)=='number') ? '; filter: alpha(opacity='+ outAlpha + '); -moz-opacity: ' +
(outAlpha/100) : '') +
'; cursor: ' + ((type!='sm:' && href) ? (isIE ? 'hand' : 'pointer') : 'default') + '" ';
}
else if (isNS4)
{
// NS4's borders must be assigned within the layer so they stay when content is replaced.
str += '<layer id="' + itemID + '" left="' + iX + '" top="' + iY + '" width="' +
iW + '" height="' + iH + '" ' + (outCol ? (isImg ? 'background="' : 'bgcolor="') +
outCol + '" ' : '');
}
// Add mouseover and click handlers, contents, and finish div/layer.
str += 'onMouseOver="' + myName + '.over(\'' + mN + '\',' + iN + ')" ' +
'onMouseOut="' + myName + '.out(\'' + mN + '\',' + iN + ')">' +
getHTML(mN, iN, false) + (isNS4 ? '</layer>' : '</div>');
// Move next item position down or across by this item's length and additional spacing.
// Subtract 1 so borders overlap slightly.
var spc = (outBorder ? 1 : 0)
if (isVert) iY += len + spacing - spc;
else iX += len + spacing - spc;
// End loop through items and with(menu[mN][iN]).
}
// Now, create a new layer/div object using my setLyr() function above.
// N.B: Still using properties of menu[mN][0]...
// If we've got a layer created already, there's no use creating another!.
// In IE4, we must shrink the menus to stop them sizing to the full body size -- thanks
// to Jeff Blum and Paul Maden for debugging this for me :). Also we've got to set a
// timeout to fix up IE4 again on menu update, for some obscure reason.
if (!lyr) lyr = setLyr('hidden', 3, eval(par));
else if (isIE4) setTimeout(myName + '.menu.' + mN + '[0].lyr.sty.width=9', 50);
// Whatever happens, give it a high Z-index, and write its content.
with (lyr) { sty.zIndex = 1000; write(str) }
// Now items have been written, loop through them again to set up references.
for (var i = 1; i < menu[mN].length; i++)
menu[mN][i].lyr = getLyr(myName + '_' + mN + '_' + i, lyr.ref);
// End loop through menus and with (menu[mN][0]).
}
// Position and show the root menu now that's all over. Phew!
position();
menu.root[0].lyr.vis('visible');
}}
function popPosition(wN) { with (this)
{
// Pass this a window name to position the absolute menus in that window, otherwise all are.
for (mN in menu) if (!wN || menu[mN][0].par == wN) with (menu[mN][0])
{
// If the menu hasn't been created, and there's no layer reference, return.
if (!lyr) return;
// If either of the offsets is a string or its the root menu, position it.
if (typeof(offX)!='number' || mN=='root') lyr.x(eval(offX));
if (typeof(offY)!='number' || mN=='root') lyr.y(eval(offY));
}
}}
// *** POPUP MENU MAIN OBJECT CONSTRUCTOR ***
function PopupMenu(myName)
{
// These are the properties of any PopupMenu objects you create.
this.myName = myName;
// Manage what gets lit and shown when.
this.showTimer = 0;
this.hideTimer = 0;
this.showDelay = 0;
this.hideDelay = 500;
this.showMenu = '';
// 'menu': the main data store, contains subarrays for each menu e.g. pMenu.menu['root'][];
this.menu = new Array();
// litNow and litOld arrays control what items get lit in the hierarchy.
this.litNow = new Array();
this.litOld = new Array();
// The item the mouse is currently over. Used by click processor to help NS4.
this.overM = 'root';
this.overI = 0;
// The active menu and next item to which addItem() will assign its results. startMenu() sets
// these automatically, set them manually if you want to call addItem() yourself, e.g.:
// actMenu = 'root'; nextItem = 5; addItem('Another root menu item'...);
this.actMenu = '';
this.nextItem = 1;
// Functions to create and manage the menu.
this.over = popOver;
this.changeCol = popChangeCol;
this.out = popOut;
this.click = popClick;
this.clearLyr = popClearLyr;
this.startMenu = popStartMenu;
this.addItem = popAddItem;
this.getHTML = popGetHTML;
this.update = popUpdate;
this.position = popPosition;
}
var hBar = new ItemStyle(95, 0, '', 0, 3, '', '#006600', 'itemText', 'itemText', '', '',
null, null);
var subM = new ItemStyle(22, 0, '', -15, 3, '#009900', '#006600', 'itemHover', 'itemHover',
'itemBorder', 'itemBorder', null, null);
var pMenu = new PopupMenu('pMenu');
with (pMenu)
{
startMenu('root', false, 0, 98, 25, hBar);
addItem(' About Us', 'mAbout', 'sm:', '');
addItem(' Services', 'mServices', 'sm:', '');
addItem(' Healthcare Consulting', 'mHC', 'sm:', '', 200);
addItem(' Solutions In Healthcare', 'mSolutions', 'sm:', '', 210);
addItem(' Newsletter', '/Newsletter.html', '', '', 120);
addItem(' Links', '/FavoriteLinks.html', '');
startMenu('mAbout', true, 0, 25, 180, subM);
addItem('Qualifications Experience', '/QualificationsExperience.html', '');
addItem('Corporate Mission', '/CorporateMission.html', '');
addItem('Corporate Values', '/CorporateValues.html', '');
startMenu('mServices', true, 0, 25, 180, subM);
addItem('Strategic Planning', '/StrategicPlanning.html', '', '');
addItem('Strategic Management', '/StrategicManagememt.html', '');
addItem('Rural Healthcare Network Development and Implementation', '/Network.html', '', '', 50);
addItem('Performance Quality Improvement', '/PerformanceQualityImprovement.html', '');
addItem('Risk Management', '/RiskManagement.html', '');
startMenu('mHC', true, 0, 25, 185, subM);
addItem(' When to Call a Consultant', '/HealthCareConsultantWhen.html', '');
addItem(' Working With Your Consultant', '/HealthCareConsultantWhy.html', '');
startMenu('mSolutions', true, 0, 25, 180, subM);
addItem('Sample Tools and Forms', '/Tools.html', '');
addItem('Online Learning', 'http://coursework.ddbainbridgeassoc.com/', '');
}
pMenu.onclick = function() { with (this)
{
// Do actions depending on the item that the mouse was over at the time of the click.
// You may with to use nested IFs or 'switch' statements etc. if you're familiar with JS.
if (overM == 'root' && overI == 1) location.href = '/AboutUS.html';
if (overM == 'root' && overI == 2) location.href = '/Services.html';
if (overM == 'root' && overI == 3) location.href = '/HealthcareConsulting.html';
if (overM == 'root' && overI == 4) location.href = '/SolutionsinHealthCare.html';
}}
var popOldOL = window.onload;
window.onload = new Function('if (popOldOL) popOldOL(); pMenu.update()');
window.onresize = new Function('ns4BugCheck(); pMenu.position()');
window.onscroll = new Function('pMenu.position()');
if (isNS4) document.captureEvents(Event.CLICK);
document.onclick = new Function('evt', 'pMenu.click(); ' +
'if (isNS4) return document.routeEvent(evt)');
// A small function that refreshes NS4 on horizontal resize, called above.
var origWinWidth = window.innerWidth;
function ns4BugCheck()
{
if (isNS4 && origWinWidth != window.innerWidth) location.reload()
}
// Activate the onscroll event for NS browsers.
if (!isIE)
{
var nsScrollX = page.scrollX(), nsScrollY = page.scrollY();
setInterval('if (nsScrollY!=pageYOffset || nsScrollX!=pageYOffset) ' +
'{ nsScrollX=pageXOffset; nsScrollY=pageYOffset; window.onscroll() }', 50);
}