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UIAddToBlackmarket.uc
defaultproperties { ScreenClass = class'UIBlackMarket_Sell'; }
The opening brace must be on a new line. However, if you fix it that way, it won't work with Grimy's Loot Mod. I suggest the following:
event OnInit(UIScreen Screen) { if (UIBlackMarket_Sell(Screen) != none) { Maketh(UIBlackMarket_Sell(Screen)); } } Event OnReceiveFocus(UIScreen Screen) { if (UIBlackMarket_Sell(Screen) != none) { Maketh(UIBlackMarket_Sell(Screen)); } } // ... defaultproperties { ScreenClass = none }
This way, it will retain compatibility (and also get rid of the hundreds of Accessed none: 'screen' messages your mod throws).
The text was updated successfully, but these errors were encountered:
Improve compatibility with Grimy's Loot Mod
86cfbb9
As suggested in #1. Thanks for that!
Implemented as suggested. Thanks!
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UIAddToBlackmarket.uc
The opening brace must be on a new line. However, if you fix it that way, it won't work with Grimy's Loot Mod. I suggest the following:
This way, it will retain compatibility (and also get rid of the hundreds of Accessed none: 'screen' messages your mod throws).
The text was updated successfully, but these errors were encountered: