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To fix this, it would need to record whatever context is currently bound before it starts, and then re-bind that at the end again instead of binding null (the main canvas.)
Right now I think this breaks:
This is because the
draw
call binds the main canvas when it finishes: https://github.com/davepagurek/p5.Framebuffer/blob/main/p5.Framebuffer.js#L206To fix this, it would need to record whatever context is currently bound before it starts, and then re-bind that at the end again instead of binding
null
(the main canvas.)As a temporary workaround, this should be fine:
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