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help-abilities.cfg
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help-abilities.cfg
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{
"Conduit": "Spells targeting a creature with conduit cost less to cast, according to the creature's conduit value.",
"Resistance": " Enemy spells targeting a creature with resistance cost more to cast, according to the creature's resistance value.",
"Channeled": "You may channel any amount of additional mana when playing this card. The amount is called 'X' in the card text.",
"Swift": "Swift creatures move two spaces each turn",
"Immobile": "Immobile creatures have 0 move",
"Charge": "When this creature is blocked, it gains +attack equal to remaining moves until end of turn",
"Marauder": "When this creature captures a Land, that Land becomes neutral",
"Feral": "Feral creatures cannot capture Lands.",
"Flying": "Does not block or get blocked by non-flying creatures",
"Haste": "Creatures with haste can move and attack the same turn they are played",
"First Strike": "Creatures with First Strike deals attack damage before other creatures",
"Cover": "Creatures with Cover cannot be the target of spells or abilities from their enemies",
"Indestructible": "Cannot be damaged or destroyed",
"Assassinate": "Does double damage against players",
"Phantasmal": "Does not inflict damage on players",
"Regeneration": "This creature gains two life each turn",
"Life Drain": "After this creature deals damage it gains life equal to the damage dealt",
"Fragile": "When this land is captured, it is destroyed",
"Cove": "This land is not affected by Marauder",
"Range": "RANGE",
"Ranged": "This creature can attack two tiles away. It cannot attack on the opponent's turn.",
"Lethal": "When this creatures damages an enemy creature in combat, it destroys them.",
"Valiant": "Death due to loss of life is delayed until end of turn.",
"Building": "Buildings do not move like creatures do, and are not affected by spells or abilities that affect creatures.",
"Mobile": "This building is currently able to move.",
"Staging Ground": "This land can only be placed where you can summon creatures or in front of lands that you control all the way back to the area where you can summon.",
"Silence": "A creature loses all abilities, status effects, temporary bonuses, extra movement, armor, and range when it is silenced",
"Charge X": "This creature has +X attack in its controllor's turn",
"Devoted X":"The effect would be triggered if the player already has X devotion to the school when playing the card",
"Poison": "A creature that is poisoned will lose one life and one attack every turn",
"Snared": "A creature that becomes snared loses any movement it has this turn and begins it's next turn with no movement.",
"Poisoned": "A creature that is poisoned gets -1/-1 every turn.",
"Restore": "A creature that is restored has all of its attributes and abilities reset as though it were freshly summoned",
"Transform": "A creature that is transformed has all of its attributes and abilities reset to its new creature type.",
"Pure Devotion": "A card's <i>Pure Devotion</i> effect is triggered if you have devotion equal to or greater than that card's devotion cost when you cast it.",
"Temporary Lifegain": "Life that is gained temporarily from cards such as this one goes into a creature's temporary life pool. Temporary life is lost before the creature's base life.",
"Unblocked": "No enemy creatures anywhere in the lane ahead.",
"Instant": "This spell cannot be responded to.",
"Engaged": "Opposing creatures become engaged when one tries to move into the other's tile. This is followed by the creatures fighting in combat.",
}