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Update to CC 2015? #21
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An update would be greatly appreciated! Thanks |
Yes please! |
Hi, please, make an update for CC 2015..great extension, though with CC 2015 workflow is completely corrupted.. |
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2 similar comments
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I've rolled back to CC 2014 because this extension is so vital to my workflow! Link on how to do so: |
Wow! thanks, never know it's possible to roll back. Done! |
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A guide for those, who want to make it work in CC 2015:Summery:
For @davidderaedtWhen you update your plugin, you only have to make topic 4 in your app and redeploy it to adobe. Enable Debug Mode for CSCX 5Go to
and add the key-value pair PlayerDebugMode = 1 <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LogLevel</key>
<string>1</string>
<key>PlayerDebugMode</key>
<string>1</string>
</dict>
</plist> or more simple, just add it with xcode: Restart the cfprefsd process, because from osx 10.9 and up it caches the property list files(or restart your computer) then go to your terminal and kill the process with: sudo kill -9 PID Copy the Extension from CSCX 4 to CSCX 5Copy the Extension from:
to:
Edit the project manifest file according to this changes:(the file is located here: ~/YOUR_USER/Library/Application Support/Adobe/CEP/extensions/com.dehats.layerexporter/CSCX/manifest.xml) <?xml version="1.0" encoding="UTF-8"?>
<ExtensionManifest Version="5.0" ExtensionBundleId="com.dehats.layerexporter" ExtensionBundleVersion="2.1.1"
ExtensionBundleName="Layer Exporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Author>David Deraedt</Author>
<Abstract><![CDATA[Export all layers in just one click]]></Abstract>
<ExtensionList>
<Extension Id="com.dehats.layerexporter" Version="2.1.1" />
</ExtensionList>
<ExecutionEnvironment>
<HostList>
<Host Name="ILST" Version="[17.0,2100.0]" />
</HostList>
<LocaleList>
<Locale Code="All" />
</LocaleList>
<RequiredRuntimeList>
<RequiredRuntime Name="CSXS" Version="5.0" />
</RequiredRuntimeList>
</ExecutionEnvironment>
<DispatchInfoList>
<Extension Id="com.dehats.layerexporter">
<DispatchInfo >
<Resources>
<MainPath>./index.html</MainPath>
<ScriptPath>./jsx/hostscript.jsx</ScriptPath>
</Resources>
<Lifecycle>
<AutoVisible>true</AutoVisible>
</Lifecycle>
<UI>
<Type>Panel</Type>
<Menu>Layer exporter</Menu>
<Geometry>
<Size>
<Height>300</Height>
<Width>300</Width>
</Size>
</Geometry>
</UI>
</DispatchInfo>
</Extension>
</DispatchInfoList>
</ExtensionManifest> Restart Illustrator and then you are ready to go ;) |
Sidenoteif you yet have not installed the plugin in CC (so before CC 2015) you may just download the githubpackage from here und copy the "com.dehats.layerexporter" folder to ~/YOUR_USER/Library/Application Support/Adobe/CEP/extensions/com.dehats.layerexporter |
Thanks joeherold for this. I followed the instructions explicitly and under Window > Extensions, Layer Exporter does show up now, but the panel does not open. Could there be a conflict with another extension? Or any other tips to get it to work? Thank you! |
did you properly restarted the cfprefsd process? just changing the property list does not mean it takes effect in OSX 10.9 and later, because it is cached.so you need to kill all the cfprefsd processes, so that on a restart of illustrator the new settings may take effect. otherwise it will load the cached (unchanged) version and the playerdebugmode is not activated for more info you may read this: https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man8/cfprefsd.8.html |
the bad thing in illustrator is, that it does not show an error message. while i figured out the solution, i enabled the plugin in photoshop as well, just to see the error messages.. :) |
I'm encountering the same issue as @dlewand691 - @joeherold 's instructions helped in that I can now see the menu option however the window does not open after selecting it |
I actually managed to resolve my issue - after checking the log file csxs6-ILST.log I found the signature verification was failing and it was because I didn't correctly enable debug mode |
@svermeulen glad to read it worked out for you. yes, some people told me that they skipped step 2 (restarting cfprefsd) and so the cached property list was loaded in illustrator. and this just does not enable the playerdebug mode. :) |
I hope you all enjoy this little "workaround" fix. i hope @davidderaedt, the plugin developer, will update/fix his plugin. He only has to modify his manifest.xml settings to cscx5 and the upcoming illustrator version number, not more not less. Even the debug mode would not be necessary when he deploys it to adobe, because his plugin will be signed correctly then... we well see. |
i informed @davidderaedt now via twitter. we will see... |
Ah ha! Thanks @svermeulen for the tip. I edited the com.adobe.CSXS.6.plist file to enable debug mode and it worked perfect. May want to update the tip to include the CSXS6 file reference. Thank you! |
@joeherold @dlewand691 Good tip! I also had to enable debug in both com.adobe.CSXS.6.plist and com.adobe.CSXS.5.plist to get the window to appear. |
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Thanks, It worked too. |
Still works with CC 2017 on Mac OS Sierra by following @joeherold hack. This is easily the most useful extension ever, I don't know why they make it so complicated. The new Asset Export is nice, but you have to "drag" every single item... Long live Illustrator-Layer-Exporter. |
this is so handy would be even handier if install was easier - unable to install on CC 2018 at the moment |
Will this be updated for the CC 2015 release of Illustrator? Thanks!
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