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Emergence.md

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Emergence

![[Quotes#^620ab0]]

When things interact, they often birth new, unpredictable forms. The sum total of a system is more than its competent parts. E.g: biological [[evolution]], Conway's Game of Life, Wikipedia, Minecraft.

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You can't top-down plan emergent [[systems]], but you can provoke them into being. Here are some attributes that emergent systems often have:

  • [[Evolution]]
  • More than one goal that can be achieved in more than one way.
  • Alphabet: An alphabet is a kit of parts, together with rules for combining them (e.g Lego). The simpler the building blocks, the better.
    • A holon is something that is simultaneously a whole in and of itself, as well as a part of a larger whole (e.g: humans).
  • An easy initial learning curve but infinite potential (e.g. Minecraft).
  • Involves multiple agents. It has [[network effects]].