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MainControllerHelpers.h
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MainControllerHelpers.h
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/* ===========================================================================
*
* This file is part of HISE.
* Copyright 2016 Christoph Hart
*
* HISE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HISE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HISE. If not, see <http://www.gnu.org/licenses/>.
*
* Commercial licenses for using HISE in an closed source project are
* available on request. Please visit the project's website to get more
* information about commercial licensing:
*
* http://www.hise.audio/
*
* HISE is based on the JUCE library,
* which must be separately licensed for closed source applications:
*
* http://www.juce.com
*
* ===========================================================================
*/
#ifndef MAINCONTROLLERHELPERS_H_INCLUDED
#define MAINCONTROLLERHELPERS_H_INCLUDED
namespace hise { using namespace juce;
// ====================================================================================================
// Extern class definitions
class PluginParameterModulator;
class PluginParameterAudioProcessor;
class ControlledObject;
class Processor;
class Console;
class ModulatorSamplerSound;
class ModulatorSamplerSoundPool;
class Plotter;
class ScriptWatchTable;
class ScriptComponentEditPanel;
class JavascriptMidiProcessor;
class Modulator;
class CustomKeyboardState;
class ModulatorSynthChain;
class FactoryType;
class JavascriptThreadPool;
class MainController;
class MPEModulator;
#if HISE_INCLUDE_RLOTTIE
class HiseRLottieManager : public RLottieManager,
public ControlledObject
{
public:
HiseRLottieManager(MainController* mc) :
ControlledObject(mc),
RLottieManager()
{};
File getLibraryFolder() const override
{
#if JUCE_WINDOWS
return File::getSpecialLocation(File::windowsSystemDirectory);
#elif JUCE_LINUX
return File("/usr/lib/");
#else
return File("/usr/local/lib/");
#endif
}
};
#endif
#define HI_NUM_MIDI_AUTOMATION_SLOTS 8
/** This handles the MIDI automation for the frontend plugin.
*
* For faster performance, one CC value can only control one parameter.
*
*/
class MidiControllerAutomationHandler : public RestorableObject,
public SafeChangeBroadcaster
{
public:
MidiControllerAutomationHandler(MainController *mc_);
void addMidiControlledParameter(Processor *interfaceProcessor, int attributeIndex, NormalisableRange<double> parameterRange, int macroIndex);
void removeMidiControlledParameter(Processor *interfaceProcessor, int attributeIndex, NotificationType notifyListeners);
bool isLearningActive() const;
ValueTree exportAsValueTree() const override;
void restoreFromValueTree(const ValueTree &v) override;
bool isLearningActive(Processor *interfaceProcessor, int attributeIndex) const;
void deactivateMidiLearning();
void setUnlearndedMidiControlNumber(int ccNumber, NotificationType notifyListeners);
int getMidiControllerNumber(Processor *interfaceProcessor, int attributeIndex) const;
void refreshAnyUsedState();
void clear(NotificationType notifyListeners);
/** The main routine. Call this for every MidiBuffer you want to process and it handles both setting parameters as well as MIDI learning. */
void handleParameterData(MidiBuffer &b);
bool handleControllerMessage(const HiseEvent& e);
class MPEData : public ControlledObject,
public RestorableObject,
public Dispatchable
{
public:
MPEData(MainController* mc);;
~MPEData();
struct Listener
{
public:
virtual ~Listener() {};
virtual void mpeModeChanged(bool isEnabled) = 0;
virtual void mpeModulatorAssigned(MPEModulator* m, bool wasAssigned) = 0;
virtual void mpeDataReloaded() = 0;
virtual void mpeModulatorAmountChanged() {};
private:
JUCE_DECLARE_WEAK_REFERENCEABLE(Listener);
};
enum EventType
{
MPEModeChanged,
MPEModConnectionAdded,
MPEModConnectionRemoved,
MPEDataReloaded,
MPEModulatorAmountChanged,
numEventTypes
};
void restoreFromValueTree(const ValueTree &previouslyExportedState) override;
ValueTree exportAsValueTree() const override;
void sendAsyncNotificationMessage(MPEModulator* mod, EventType type);
void addConnection(MPEModulator* mod, NotificationType notifyListeners=sendNotification);
void removeConnection(MPEModulator* mod, NotificationType notifyListeners=sendNotification);
MPEModulator* getModulator(int index) const;
MPEModulator* findMPEModulator(const String& name) const;
StringArray getListOfUnconnectedModulators(bool prettyName) const;
static String getPrettyName(const String& id);
void reset();
void clear();
int size() const;
void setMpeMode(bool shouldBeOn);
bool isMpeEnabled() const { return mpeEnabled; }
bool contains(MPEModulator* mod) const;
void addListener(Listener* l)
{
listeners.addIfNotAlreadyThere(l);
// Fire this once to setup the correct state
l->mpeModeChanged(mpeEnabled);
}
void removeListener(Listener* l)
{
listeners.removeAllInstancesOf(l);
}
void sendAmountChangeMessage()
{
ScopedLock sl(listeners.getLock());
for (auto l : listeners)
{
if (l)
l->mpeModulatorAmountChanged();
}
}
private:
struct AsyncRestorer : private Timer
{
public:
AsyncRestorer(MPEData& parent_) :
parent(parent_)
{};
void restore(const ValueTree& v)
{
data = v;
dirty = true;
startTimer(50);
}
private:
void timerCallback() override;
bool dirty = false;
ValueTree data;
MPEData& parent;
};
ValueTree pendingData;
AsyncRestorer asyncRestorer;
bool mpeEnabled = false;
struct Data;
struct Connection;
ScopedPointer<Data> data;
Array<WeakReference<Listener>, CriticalSection> listeners;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(MPEData);
JUCE_DECLARE_WEAK_REFERENCEABLE(MPEData);
};
struct AutomationData: public RestorableObject
{
AutomationData();
~AutomationData() { clear(); }
void clear();
bool operator==(const AutomationData& other) const;
void restoreFromValueTree(const ValueTree &v) override;
ValueTree exportAsValueTree() const override;
MainController* mc = nullptr;
WeakReference<Processor> processor;
int attribute;
NormalisableRange<double> parameterRange;
NormalisableRange<double> fullRange;
float lastValue = -1.0f;
int macroIndex;
int ccNumber = -1;
bool inverted = false;
bool used;
};
/** Returns a copy of the automation data for the given index. */
AutomationData getDataFromIndex(int index) const;
MPEData& getMPEData() { return mpeData; }
const MPEData& getMPEData() const { return mpeData; }
int getNumActiveConnections() const;
bool setNewRangeForParameter(int index, NormalisableRange<double> range);
bool setParameterInverted(int index, bool value);
void setUnloadedData(const ValueTree& v)
{
unloadedData = v;
};
void loadUnloadedData()
{
if(unloadedData.isValid())
restoreFromValueTree(unloadedData);
unloadedData = {};
}
void setControllerPopupNumbers(BigInteger controllerNumberToShow)
{
controllerNumbersInPopup = controllerNumberToShow;
}
bool shouldAddControllerToPopup(int controllerValue) const
{
if (controllerNumbersInPopup.isZero())
return true;
return controllerNumbersInPopup[controllerValue];
}
bool isMappable(int controllerValue) const
{
if (!exclusiveMode)
return shouldAddControllerToPopup(controllerValue);
if (isPositiveAndBelow(controllerValue, 128))
return automationData[controllerValue].isEmpty();
return false;
}
void setExclusiveMode(bool shouldBeExclusive)
{
exclusiveMode = shouldBeExclusive;
}
void setConsumeAutomatedControllers(bool shouldConsume)
{
consumeEvents = shouldConsume;
}
void setControllerPopupNames(const StringArray& newControllerNames)
{
controllerNames = newControllerNames;
}
String getControllerName(int controllerIndex)
{
if (isPositiveAndBelow(controllerIndex, controllerNames.size()))
{
return controllerNames[controllerIndex];
}
else
{
String s;
s << "CC#" << controllerIndex;
return s;
}
}
void setCCName(const String& newCCName) { ccName = newCCName; }
String getCCName() const { return ccName; }
private:
bool exclusiveMode = false;
bool consumeEvents = true;
StringArray controllerNames;
String ccName;
BigInteger controllerNumbersInPopup;
ValueTree unloadedData;
// ========================================================================================================
MainController *mc;
CriticalSection lock;
MPEData mpeData;
bool anyUsed;
MidiBuffer tempBuffer;
Array<AutomationData> automationData[128];
AutomationData unlearnedData;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(MidiControllerAutomationHandler)
// ========================================================================================================
};
class BufferPreviewListener
{
public:
virtual ~BufferPreviewListener() {}
virtual void previewStateChanged(bool isPlaying, const AudioSampleBuffer& currentBuffer) = 0;
private:
JUCE_DECLARE_WEAK_REFERENCEABLE(BufferPreviewListener);
};
class OverlayMessageBroadcaster
{
public:
enum State
{
AppDataDirectoryNotFound,
LicenseNotFound,
ProductNotMatching,
UserNameNotMatching,
EmailNotMatching,
MachineNumbersNotMatching,
LicenseExpired,
LicenseInvalid,
CriticalCustomErrorMessage,
SamplesNotInstalled,
SamplesNotFound,
IllegalBufferSize,
CustomErrorMessage,
CustomInformation,
numReasons
};
class Listener
{
public:
virtual void overlayMessageSent(int state, const String& message) = 0;
virtual ~Listener()
{
masterReference.clear();
}
private:
friend class WeakReference<Listener>;
WeakReference<Listener>::Master masterReference;
};
OverlayMessageBroadcaster() :
internalUpdater(this)
{
}
virtual ~OverlayMessageBroadcaster() {};
void addOverlayListener(Listener *listener)
{
listeners.addIfNotAlreadyThere(listener);
}
void removeOverlayListener(Listener* listener)
{
listeners.removeAllInstancesOf(listener);
}
void sendOverlayMessage(int newState, const String& newCustomMessage=String());
String getOverlayTextMessage(State s) const;
bool isUsingDefaultOverlay() const { return useDefaultOverlay; }
void setUseDefaultOverlay(bool shouldUseOverlay)
{
useDefaultOverlay = shouldUseOverlay;
}
private:
bool useDefaultOverlay = !HISE_DEACTIVATE_OVERLAY;
struct InternalAsyncUpdater: public AsyncUpdater
{
InternalAsyncUpdater(OverlayMessageBroadcaster *parent_): parent(parent_) {}
void handleAsyncUpdate() override
{
ScopedLock sl(parent->listeners.getLock());
for (int i = 0; i < parent->listeners.size(); i++)
{
if (parent->listeners[i].get() != nullptr)
{
parent->listeners[i]->overlayMessageSent(parent->currentState, parent->customMessage);
}
else
{
parent->listeners.remove(i--);
}
}
}
OverlayMessageBroadcaster* parent;
};
int currentState = 0;
String customMessage;
InternalAsyncUpdater internalUpdater;
Array<WeakReference<Listener>, CriticalSection> listeners;
};
class ConsoleLogger : public Logger
{
public:
ConsoleLogger(Processor *p) :
processor(p)
{};
void logMessage(const String &message) override;
private:
Processor *processor;
};
class CircularAudioSampleBuffer
{
public:
CircularAudioSampleBuffer() :
internalBuffer(1, 0)
{};
CircularAudioSampleBuffer(int numChannels_, int numSamples);;
bool writeSamples(const AudioSampleBuffer& source, int offsetInSource, int numSamples);
bool writeMidiEvents(const MidiBuffer& source, int offsetInSource, int numSamples);
bool readSamples(AudioSampleBuffer& destination, int offsetInDestination, int numSamples);
bool readMidiEvents(MidiBuffer& destination, int offsetInDestination, int numSamples);
void setReadDelta(int numSamplesBetweenReadWrite)
{
writeIndex = readIndex + numSamplesBetweenReadWrite;
numAvailable += numSamplesBetweenReadWrite;
}
int getNumAvailableSamples() const
{
return numAvailable;
};
int getNumMidiEvents() const { return internalMidiBuffer.getNumEvents(); }
private:
AudioSampleBuffer internalBuffer;
MidiBuffer internalMidiBuffer;
int size;
int numAvailable = 0;
int numChannels;
int readIndex = 0;
int writeIndex = 0;
int midiReadIndex = 0;
int midiWriteIndex = 0;
};
struct ScopedSoftBypassDisabler: public ControlledObject
{
ScopedSoftBypassDisabler(MainController* mc);
~ScopedSoftBypassDisabler();
bool previousState;
};
/** This introduces an artificial delay of max 256 samples and calls the internal processing loop with a fixed number of samples.
*
* This is supposed to offer a rather ugly fallback solution for hosts who change their processing size constantly (eg. FL Studio).
*/
class DelayedRenderer
{
public:
DelayedRenderer(MainController* mc);
~DelayedRenderer();
/** Checks whether this should be used. It currently is only activated on FL Studio. */
bool shouldDelayRendering() const;
/** Wraps the processing and delays the processing if necessary. */
void processWrapped(AudioSampleBuffer& inputBuffer, MidiBuffer& midiBuffer);
/** Calls prepareToPlay with either 256 samples or a smaller buffer size (if the block size is smaller). It correctly reports the latency to the host. */
void prepareToPlayWrapped(double sampleRate, int samplesPerBlock);
private:
bool illegalBufferSize = false;
class Pimpl;
ScopedPointer<Pimpl> pimpl;
MainController* mc;
AudioSampleBuffer b1;
AudioSampleBuffer b2;
AudioSampleBuffer* readBuffer = nullptr;
AudioSampleBuffer* writeBuffer = nullptr;
CircularAudioSampleBuffer circularInputBuffer;
CircularAudioSampleBuffer circularOutputBuffer;
int lastBlockSize = 0;
AudioSampleBuffer processBuffer;
MidiBuffer delayedMidiBuffer;
int fullBlockSize;
int sampleIndexInternal = 0;
int sampleIndexExternal = 0;
float leftOverData[HISE_NUM_PLUGIN_CHANNELS * HISE_EVENT_RASTER];
float* leftOverChannels[HISE_NUM_PLUGIN_CHANNELS];
int numLeftOvers = 0;
};
} // namespace hise
#endif // MAINCONTROLLERHELPERS_H_INCLUDED