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If you compile a game to z3, and there are two dictionary words in the source code which are not different with the six-character resolution of z3, but would be different if the resolution was 9 characters as in z5, they are created as separate dictionary words, which causes all sorts of problems. Example:
Object Scorpion "scorpion"
with
name 'scorpionx' 'scorpiony';
This creates two dictionary words: 'scorpi' and 'scorpi' (truncated to six characters). Depending on the interpreter's method of searching the dictionary, one or the other may be matched when the player type a word beginning with scorpi.
The text was updated successfully, but these errors were encountered:
If you compile a game to z3, and there are two dictionary words in the source code which are not different with the six-character resolution of z3, but would be different if the resolution was 9 characters as in z5, they are created as separate dictionary words, which causes all sorts of problems. Example:
Object Scorpion "scorpion"
with
name 'scorpionx' 'scorpiony';
This creates two dictionary words: 'scorpi' and 'scorpi' (truncated to six characters). Depending on the interpreter's method of searching the dictionary, one or the other may be matched when the player type a word beginning with scorpi.
The text was updated successfully, but these errors were encountered: