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TextureGL.h
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TextureGL.h
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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
/*!
\file TextureManager.h
\brief
*/
#ifndef GUILIB_TEXTUREGL_H
#define GUILIB_TEXTUREGL_H
#include "Texture.h"
#pragma once
#if defined(HAS_GL2) || defined(HAS_GLES)
#ifdef USE_EGL_IMAGE
#include <EGL/egl.h>
#include <EGL/eglext.h>
#ifdef HAS_GDL
#include <libgdl.h>
#include <libgma.h>
#endif
#endif
/************************************************************************/
/* CGLTexture */
/************************************************************************/
class CGLTexture : public CBaseTexture
{
public:
CGLTexture(unsigned int width = 0, unsigned int height = 0, unsigned int format = XB_FMT_B8G8R8A8);
virtual ~CGLTexture();
void CreateTextureObject();
virtual void DestroyTextureObject();
void LoadToGPU();
void DeletePixels();
private:
#ifdef USE_EGL_IMAGE
#ifdef HAS_GDL
gma_pixmap_t m_pixmap;
#endif
EGLImageKHR m_textureImage;
#endif
};
#endif
#endif