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I have tried out the demo and find that the player is quite strange using Celeste Type.
After a short debugging time, I think the Celeste Type's SlideSpeed && SlideAccel should not be zero.
Becuase I am using a windows, I cannot make a pull request to fix this.
Also, I think the implementation of slide is buggy. If I make a double wall jump in level 2, I will slide upwards a lot on the second wall, which is not intended. Maybe letting the velocity.y be zero at starting frame of wall sliding is a good idea.
The text was updated successfully, but these errors were encountered:
I have tried out the demo and find that the player is quite strange using Celeste Type.
After a short debugging time, I think the Celeste Type's
SlideSpeed
&&SlideAccel
should not be zero.Becuase I am using a windows, I cannot make a pull request to fix this.
Also, I think the implementation of slide is buggy. If I make a double wall jump in level 2, I will slide upwards a lot on the second wall, which is not intended. Maybe letting the velocity.y be zero at starting frame of wall sliding is a good idea.
The text was updated successfully, but these errors were encountered: