Name | Type | Description | Notes |
---|---|---|---|
UpdatedAt | Pointer to string | [optional] | |
Uptime | Pointer to int32 | [optional] |
func NewProjectState() *ProjectState
NewProjectState instantiates a new ProjectState object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewProjectStateWithDefaults() *ProjectState
NewProjectStateWithDefaults instantiates a new ProjectState object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *ProjectState) GetUpdatedAt() string
GetUpdatedAt returns the UpdatedAt field if non-nil, zero value otherwise.
func (o *ProjectState) GetUpdatedAtOk() (*string, bool)
GetUpdatedAtOk returns a tuple with the UpdatedAt field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ProjectState) SetUpdatedAt(v string)
SetUpdatedAt sets UpdatedAt field to given value.
func (o *ProjectState) HasUpdatedAt() bool
HasUpdatedAt returns a boolean if a field has been set.
func (o *ProjectState) GetUptime() int32
GetUptime returns the Uptime field if non-nil, zero value otherwise.
func (o *ProjectState) GetUptimeOk() (*int32, bool)
GetUptimeOk returns a tuple with the Uptime field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ProjectState) SetUptime(v int32)
SetUptime sets Uptime field to given value.
func (o *ProjectState) HasUptime() bool
HasUptime returns a boolean if a field has been set.