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ProjectState.md

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ProjectState

Properties

Name Type Description Notes
UpdatedAt Pointer to string [optional]
Uptime Pointer to int32 [optional]

Methods

NewProjectState

func NewProjectState() *ProjectState

NewProjectState instantiates a new ProjectState object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewProjectStateWithDefaults

func NewProjectStateWithDefaults() *ProjectState

NewProjectStateWithDefaults instantiates a new ProjectState object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetUpdatedAt

func (o *ProjectState) GetUpdatedAt() string

GetUpdatedAt returns the UpdatedAt field if non-nil, zero value otherwise.

GetUpdatedAtOk

func (o *ProjectState) GetUpdatedAtOk() (*string, bool)

GetUpdatedAtOk returns a tuple with the UpdatedAt field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUpdatedAt

func (o *ProjectState) SetUpdatedAt(v string)

SetUpdatedAt sets UpdatedAt field to given value.

HasUpdatedAt

func (o *ProjectState) HasUpdatedAt() bool

HasUpdatedAt returns a boolean if a field has been set.

GetUptime

func (o *ProjectState) GetUptime() int32

GetUptime returns the Uptime field if non-nil, zero value otherwise.

GetUptimeOk

func (o *ProjectState) GetUptimeOk() (*int32, bool)

GetUptimeOk returns a tuple with the Uptime field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUptime

func (o *ProjectState) SetUptime(v int32)

SetUptime sets Uptime field to given value.

HasUptime

func (o *ProjectState) HasUptime() bool

HasUptime returns a boolean if a field has been set.

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