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I am a very new user to Blender. I have created a simple scene with animation in Daz (empty room, Gen 8.1 figure, clothing in obj seq I created in CLO3D, and runway walk animation). The whole thing works fine in Daz, have even rendered it out. But I wanted to try rendering the animation and scene in Blender to cut down on rendering time. I am using the Daz to Blender bridge. Export from Daz seems to work okay. Import into Blender is the tricky part. If I click on import new Gen character, she loads in fine, but is missing her clothing, the environment & the animation seems to come in but doesn't actually do anything when I hit play.
If I click import new environment/props I get the error message below. No idea what I am doing wrong or if it is a bug. Please help.
Python: Traceback (most recent call last):
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\DtbOperators.py", line 305, in execute
Environment.EnvProp()
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\Environment.py", line 34, in init
self.execute()
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\Environment.py", line 56, in execute
ReadFbx(os.path.join(self.env_root, 'ENV' + str(i)), i, int_progress)
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\Environment.py", line 84, in init
if self.read_fbx():
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\Environment.py", line 94, in read_fbx
objs = self.convert_file(adr)
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\Environment.py", line 154, in convert_file
use_prepost_rot = False
File "C:\Program Files\Blender Foundation\Blender 2.92\2.92\scripts\modules\bpy\ops.py", line 132, in call
ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Error: Couldn't open file 'C:\Users\jonei\Documents\DAZ 3D\Bridges\Daz To Blender\Exports\ENV\ENV2\B_ENV.fbx' (16)
location: :-1
The text was updated successfully, but these errors were encountered:
This seems to be a permission issue within blender. A quick check would be to change the export directory. you can find this in Import settings on the sidebar under DaztoBlender. Go to Auto Import settings and check 'use custom import path' click the folder icon to chose your dialogue and then press save config. Now your exports will go to the location you defined. Hope that works, let us know if there are any other issues.
I am a very new user to Blender. I have created a simple scene with animation in Daz (empty room, Gen 8.1 figure, clothing in obj seq I created in CLO3D, and runway walk animation). The whole thing works fine in Daz, have even rendered it out. But I wanted to try rendering the animation and scene in Blender to cut down on rendering time. I am using the Daz to Blender bridge. Export from Daz seems to work okay. Import into Blender is the tricky part. If I click on import new Gen character, she loads in fine, but is missing her clothing, the environment & the animation seems to come in but doesn't actually do anything when I hit play.
If I click import new environment/props I get the error message below. No idea what I am doing wrong or if it is a bug. Please help.
Python: Traceback (most recent call last):
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\DtbOperators.py", line 305, in execute
Environment.EnvProp()
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\Environment.py", line 34, in init
self.execute()
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\Environment.py", line 56, in execute
ReadFbx(os.path.join(self.env_root, 'ENV' + str(i)), i, int_progress)
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\Environment.py", line 84, in init
if self.read_fbx():
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\Environment.py", line 94, in read_fbx
objs = self.convert_file(adr)
File "C:\Users\jonei\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\DTB\Environment.py", line 154, in convert_file
use_prepost_rot = False
File "C:\Program Files\Blender Foundation\Blender 2.92\2.92\scripts\modules\bpy\ops.py", line 132, in call
ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Error: Couldn't open file 'C:\Users\jonei\Documents\DAZ 3D\Bridges\Daz To Blender\Exports\ENV\ENV2\B_ENV.fbx' (16)
location: :-1
The text was updated successfully, but these errors were encountered: