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Recount units somehow to avoid count being ruined by drag&drops? #3

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db0 opened this issue Dec 2, 2012 · 1 comment
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Recount units somehow to avoid count being ruined by drag&drops? #3

db0 opened this issue Dec 2, 2012 · 1 comment

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db0 commented Dec 2, 2012

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db0 commented Aug 9, 2013

Perhaps count the number of units the player has at the start of their deployment phase and set their counter to that value? Should prevent the table from zooming out too much if they insist of discarding or uninstalling cards by drag & drop

@db0 db0 closed this as completed in ee1cc42 Aug 10, 2013
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