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Drowning doesn't get removed #1599
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It works just fine for me. |
I also have the same problem, if in and out of quara the condition is infinite. |
Which quara spawn are you talking about? |
Hm, that's very strange. |
sorry, Spawn Sea Serpent in Svargrond. |
It returns a nil value when you enter the teleports at Sea Serpents, and the ticks is set to -1 (infinite) while it should only last for a couple of seconds. I'll fix it later. |
I don't know why it doesn't get removed, the "step out" code gets executed,
player:removeCondition(CONDITION_DROWN)
Doesn't remove it (on that event)
But e.g temple npc's do remove conditions even though they are using the same
player:removeCondition(CONDITION)
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