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Drowning doesn't get removed #1599

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att3 opened this issue Feb 19, 2015 · 6 comments
Closed

Drowning doesn't get removed #1599

att3 opened this issue Feb 19, 2015 · 6 comments

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@att3
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att3 commented Feb 19, 2015

I don't know why it doesn't get removed, the "step out" code gets executed,
player:removeCondition(CONDITION_DROWN)

Doesn't remove it (on that event)

But e.g temple npc's do remove conditions even though they are using the same
player:removeCondition(CONDITION)

@dbjorkholm
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It works just fine for me.

@walissonsantos
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I also have the same problem, if in and out of quara the condition is infinite.

@dbjorkholm
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Which quara spawn are you talking about?

@att3
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att3 commented Feb 19, 2015

Hm, that's very strange.
Got any idea what could be the cause for me?
Although the player:removeCondition(CONDITION) (stepOut) get's executed it doesn't seem to remove the condition.

@walissonsantos
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sorry, Spawn Sea Serpent in Svargrond.

@dbjorkholm
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It returns a nil value when you enter the teleports at Sea Serpents, and the ticks is set to -1 (infinite) while it should only last for a couple of seconds. I'll fix it later.

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