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Backfall issue? #15
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check better this issue. |
@whitedragon0000 the user had tested with setting risetime for player (using the double of the default value) and it works. BUT...this is needed only when you set a BACKFALL. For the default FALL animation, its not needed to set a risetime. Which is strange. |
tested and it works properly. |
Thanks @whitedragon0000 . I've suggested to the user to interact with this issue himself, since I can't test this right now. |
This was reported at FB group:
"I am doing some tests here and noticed that the enemies execute the animation BACKFALL normally, but the when the players reach frame with landframe, the animation get interrupted and go straight to animation RISE.
Another detail is that when the player dies he performs the animation perfectly."
Tested in builds 4419 and 4469
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