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Is your feature request related to a problem? Please describe.
I'm starting a new project from ground, and even though I have some experience working with OpenBoR scripts, I feel the necessity of a ingame log that does not require hand scripted workarounds like a OnDraw function.
Describe the solution you'd like
I believe that a new Debug Setting option called "Debug Log" or "Ingame Log", featuring a list of the 10 or 20 last log entries to shown ingame (preferably on the left top corner?) would suffice and help the life of many developers.
Describe alternatives you've considered
I've considered using a streamfile function to store my custom logs and read them through a powershell script, but I believe a proper, ingame, native function is the best toll for most.
The text was updated successfully, but these errors were encountered:
Sorry @PauloHPBender, I can't really justify putting this into code. All you have to do is load the log in your browser instead of the text reader app and use the refresh button. I might consider adding HTML5 tags with an auto refresh option, this would let you see entries as they come.
Is your feature request related to a problem? Please describe.
I'm starting a new project from ground, and even though I have some experience working with OpenBoR scripts, I feel the necessity of a ingame log that does not require hand scripted workarounds like a OnDraw function.
Describe the solution you'd like
I believe that a new Debug Setting option called "Debug Log" or "Ingame Log", featuring a list of the 10 or 20 last log entries to shown ingame (preferably on the left top corner?) would suffice and help the life of many developers.
Describe alternatives you've considered
I've considered using a streamfile function to store my custom logs and read them through a powershell script, but I believe a proper, ingame, native function is the best toll for most.
The text was updated successfully, but these errors were encountered: