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Is your feature request related to a problem? Please describe.
In OpenBoR 4.0, the new feature run.speed.x, along with all the other new configurations, allowed greater freedom for the developer, and yet, I feel that a run.speed.z is lacking.
Describe the solution you'd like
Being able to declare clearly how fast the character is able to move in the Z axis while running.
Describe alternatives you've considered
I've considered zeroing all run config values and creating a custom animation where I could manipulate both X and Z speed, but it seems counterintuitive and a reinventing of the wheel.
Additional context
My current project has characters that run very fast, but with little maneuverability (IOW, high X speed, low Z speed), while others run slower bur with more finesse.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
In OpenBoR 4.0, the new feature
run.speed.x
, along with all the other new configurations, allowed greater freedom for the developer, and yet, I feel that arun.speed.z
is lacking.Describe the solution you'd like
Being able to declare clearly how fast the character is able to move in the Z axis while running.
Describe alternatives you've considered
I've considered zeroing all run config values and creating a custom animation where I could manipulate both X and Z speed, but it seems counterintuitive and a reinventing of the wheel.
Additional context
My current project has characters that run very fast, but with little maneuverability (IOW, high X speed, low Z speed), while others run slower bur with more finesse.
The text was updated successfully, but these errors were encountered: