/
server.go
171 lines (141 loc) · 3.58 KB
/
server.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
package socket
import (
"encoding/json"
"fmt"
"strconv"
"sync"
"time"
"github.com/astaxie/beego"
"github.com/davygeek/log"
candy "github.com/dearcode/candy/client"
"github.com/dearcode/web/meta"
gosocket "github.com/googollee/go-socket.io"
)
var Clients map[int64]*candy.CandyClient = make(map[int64]*candy.CandyClient)
var WebClients map[int64]gosocket.Socket = make(map[int64]gosocket.Socket)
var l sync.Mutex
// Server - socketio server
type Server struct {
beego.Controller
IOServer *gosocket.Server
}
// OnRecv 这函数理论上是多线程调用,客户端需要注意下
func (s *Server) OnRecv(event int32, operate int32, id int64, group int64, from int64, to int64, body string) {
log.Debugf("recv msg id:%d event:%v, operate:%v, group:%d, from:%d, to:%d, body:%s\n", id, meta.Event(event), meta.Relation(operate), group, from, to, body)
//TODO 需要重新处理session获取
so := WebClients[to]
//发送消息
msg := meta.PushMessage{
Event: meta.Event(event),
Operate: meta.Relation(operate),
Msg: meta.Message{
ID: fmt.Sprintf("%v", id),
Group: fmt.Sprintf("%v", group),
From: fmt.Sprintf("%v", from),
To: fmt.Sprintf("%v", to),
Body: body,
CreateTime: fmt.Sprintf("%v", time.Unix(id>>32, 0)),
},
}
data, err := json.Marshal(&msg)
if err != nil {
log.Errorf("%v", err)
return
}
so.Emit("chat:message", string(data), func(so gosocket.Socket, data string) {
log.Debugf("Client ACK with data:%v", data)
})
}
// OnError 连接被服务器断开,或其它错误
func (s *Server) OnError(msg string) {
log.Errorf("rpc error:%s\n", msg)
}
// OnHealth 连接恢复
func (s *Server) OnHealth() {
log.Debugf("connection recovery\n")
}
// OnUnHealth 连接异常
func (s *Server) OnUnHealth(msg string) {
log.Errorf("connection UnHealth, msg:%v\n", msg)
}
func NewServer() *Server {
s := &Server{}
server, err := gosocket.NewServer(nil)
if err != nil {
log.Fatal(err)
}
server.On("connection", s.onConnection)
server.On("error", s.onError)
s.IOServer = server
return s
}
func (s *Server) onConnection(so gosocket.Socket) {
log.Infof("on connection so:%v so:%v", so, &so)
so.Join("init")
so.On("init type", func(msg string) {
log.Debugf("init type:%v", msg)
switch msg {
case "login":
so.Join("login")
case "register":
so.Join("register")
case "chat":
so.Join("chat")
default:
log.Errorf("unknow type")
}
})
so.On("main session", func(sessionid string) {
log.Debugf("main session sessionid:%v", sessionid)
id, err := strconv.ParseInt(sessionid, 10, 64)
if err != nil {
log.Errorf("%v", err)
return
}
WebClients[id] = so
log.Debugf("so:%v", so)
})
// register register
s.onRegister(so)
// register login
s.onLogin(so)
// register chat
s.onChat(so)
so.On("disconnection", s.onDisConnection)
}
func (s *Server) onDisConnection() {
log.Error("on disconnect")
}
func (s *Server) onError(so gosocket.Socket, err error) {
log.Infof("error:", err)
}
func addClient(id int64, c *candy.CandyClient) {
l.Lock()
defer l.Unlock()
if client, ok := Clients[id]; ok {
//client.Stop()
log.Debugf("%v", client)
delete(Clients, id)
}
Clients[id] = c
log.Debugf("Clients:%v", Clients)
}
func removeClient(id int64) {
l.Lock()
defer l.Unlock()
if client, ok := Clients[id]; ok {
//client.Stop()
log.Debugf("%v", client)
}
delete(Clients, id)
}
func getClient(id int64) (*candy.CandyClient, error) {
l.Lock()
defer l.Unlock()
client, ok := Clients[id]
if ok {
return client, nil
}
log.Debugf("Clients:%v", Clients)
return nil, fmt.Errorf("%v not exist", id)
}