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gl-css3d uses the matrix3d CSS property (via https://www.npmjs.com/package/matrix-to-css), part of http://www.w3.org/TR/css3-transforms/ , but there's a new more powerful specification being developed to allow CSS objects to be shaded directly using WebGL, could be worth investigating:
matrix3d
http://dev.w3.org/fxtf/custom/
http://dev.w3.org/fxtf/filters/
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gl-css3d uses the
matrix3d
CSS property (via https://www.npmjs.com/package/matrix-to-css), part of http://www.w3.org/TR/css3-transforms/ , but there's a new more powerful specification being developed to allow CSS objects to be shaded directly using WebGL, could be worth investigating:http://dev.w3.org/fxtf/custom/
http://dev.w3.org/fxtf/filters/
The text was updated successfully, but these errors were encountered: