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root.rs
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root.rs
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use std::time::Instant;
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
use crate::{materials::CustomMaterial1, tiledmap::naive_tmx_loader};
#[derive(Debug, Default, States, Copy, Clone, Eq, PartialEq, Hash)]
pub enum State {
#[default]
MainMenu,
InGame,
Summary,
}
#[derive(Debug, Default, States, Copy, Clone, Eq, PartialEq, Hash)]
pub enum GameState {
#[default]
None,
Truck,
Pause,
}
#[derive(Debug, Clone)]
pub struct LondrinaFontAssets {
pub w100_thin: Handle<Font>,
pub w300_light: Handle<Font>,
pub w400_regular: Handle<Font>,
pub w900_black: Handle<Font>,
}
#[derive(Debug, Clone)]
pub struct SyneFontAssets {
pub w400_regular: Handle<Font>,
pub w500_medium: Handle<Font>,
pub w600_semibold: Handle<Font>,
pub w700_bold: Handle<Font>,
pub w800_extrabold: Handle<Font>,
}
#[derive(Debug, Clone)]
pub struct OverlockFontAssets {
pub w400_regular: Handle<Font>,
pub w700_bold: Handle<Font>,
pub w900_black: Handle<Font>,
pub w400i_regular: Handle<Font>,
pub w700i_bold: Handle<Font>,
pub w900i_black: Handle<Font>,
}
#[derive(Debug, Clone)]
pub struct ChakraPetchAssets {
pub w300_light: Handle<Font>,
pub w400_regular: Handle<Font>,
pub w500_medium: Handle<Font>,
pub w600_semibold: Handle<Font>,
pub w700_bold: Handle<Font>,
pub w300i_light: Handle<Font>,
pub w400i_regular: Handle<Font>,
pub w500i_medium: Handle<Font>,
pub w600i_semibold: Handle<Font>,
pub w700i_bold: Handle<Font>,
}
#[derive(Debug, Clone)]
pub struct TitilliumWebAssets {
pub w200_extralight: Handle<Font>,
pub w300_light: Handle<Font>,
pub w400_regular: Handle<Font>,
pub w600_semibold: Handle<Font>,
pub w700_bold: Handle<Font>,
pub w900_black: Handle<Font>,
pub w200i_extralight: Handle<Font>,
pub w300i_light: Handle<Font>,
pub w400i_regular: Handle<Font>,
pub w600i_semibold: Handle<Font>,
pub w700i_bold: Handle<Font>,
}
#[derive(Debug, Clone)]
pub struct VictorMonoAssets {
pub w100_thin: Handle<Font>,
pub w200_extralight: Handle<Font>,
pub w300_light: Handle<Font>,
pub w400_regular: Handle<Font>,
pub w500_medium: Handle<Font>,
pub w600_semibold: Handle<Font>,
pub w700_bold: Handle<Font>,
pub w100i_thin: Handle<Font>,
pub w200i_extralight: Handle<Font>,
pub w300i_light: Handle<Font>,
pub w400i_regular: Handle<Font>,
pub w500i_medium: Handle<Font>,
pub w600i_semibold: Handle<Font>,
pub w700i_bold: Handle<Font>,
}
#[derive(Debug, Clone)]
pub struct KodeMonoAssets {
pub w400_regular: Handle<Font>,
pub w500_medium: Handle<Font>,
pub w600_semibold: Handle<Font>,
pub w700_bold: Handle<Font>,
}
#[derive(Debug, Clone)]
pub struct FontAssets {
pub londrina: LondrinaFontAssets,
pub syne: SyneFontAssets,
pub overlock: OverlockFontAssets,
pub chakra: ChakraPetchAssets,
pub titillium: TitilliumWebAssets,
pub victormono: VictorMonoAssets,
pub kodemono: KodeMonoAssets,
}
#[derive(Debug, Clone)]
pub struct ImageAssets {
pub title: Handle<Image>,
pub character1: Handle<Image>,
pub gear: Handle<Image>,
pub character1_atlas: Handle<TextureAtlasLayout>,
pub gear_atlas: Handle<TextureAtlasLayout>,
}
#[derive(Debug, Clone)]
pub struct Anchors {
pub base: Vec2,
pub grid1x1: Vec2,
pub grid1x1x4: Vec2,
pub character: Vec2,
}
impl Anchors {
/// Computes the anchors for the given sprite in pixels
pub fn calc(pos_x: i32, pos_y: i32, size_x: i32, size_y: i32) -> Vec2 {
Anchors::calc_f32(pos_x as f32, pos_y as f32, size_x as f32, size_y as f32)
}
/// Computes the anchors for the given sprite in pixels, f32 variant
pub fn calc_f32(pos_x: f32, pos_y: f32, size_x: f32, size_y: f32) -> Vec2 {
let x = pos_x / size_x - 0.5;
let y = 0.5 - pos_y / size_y;
Vec2::new(x, y)
}
}
/// A rectangle on the `XY` plane with custom center.
#[derive(Debug, Copy, Clone)]
pub struct QuadCC {
/// Full width and height of the rectangle.
pub size: Vec2,
/// Horizontally-flip the texture coordinates of the resulting mesh.
pub flip: bool,
/// Center point of the quad
pub center: Vec2,
}
impl Default for QuadCC {
fn default() -> Self {
QuadCC::new(Vec2::ONE, Vec2::default())
}
}
impl QuadCC {
pub fn new(size: Vec2, center: Vec2) -> Self {
Self {
size,
flip: false,
center,
}
}
}
impl From<QuadCC> for Mesh {
fn from(quad: QuadCC) -> Self {
let left_x = -quad.center.x;
let right_x = quad.size.x - quad.center.x;
let bottom_y = quad.center.y - quad.size.y;
let top_y = quad.center.y;
let (u_left, u_right) = if quad.flip { (1.0, 0.0) } else { (0.0, 1.0) };
let vertices = [
([left_x, bottom_y, 0.0], [0.0, 0.0, 1.0], [u_left, 1.0]),
([left_x, top_y, 0.0], [0.0, 0.0, 1.0], [u_left, 0.0]),
([right_x, top_y, 0.0], [0.0, 0.0, 1.0], [u_right, 0.0]),
([right_x, bottom_y, 0.0], [0.0, 0.0, 1.0], [u_right, 1.0]),
];
let indices = bevy::render::mesh::Indices::U32(vec![0, 2, 1, 0, 3, 2]);
let positions: Vec<_> = vertices.iter().map(|(p, _, _)| *p).collect();
let normals: Vec<_> = vertices.iter().map(|(_, n, _)| *n).collect();
let uvs: Vec<_> = vertices.iter().map(|(_, _, uv)| *uv).collect();
let mut mesh = Mesh::new(
bevy::render::render_resource::PrimitiveTopology::TriangleList,
RenderAssetUsages::all(),
);
mesh.insert_indices(indices);
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
mesh
}
}
#[derive(Debug, Clone)]
pub struct Meshes {
pub quad128: Handle<Mesh>,
}
#[derive(Debug, Clone)]
pub struct Materials {
pub custom1: Handle<CustomMaterial1>,
}
#[derive(Debug, Clone, Resource)]
pub struct GameAssets {
pub images: ImageAssets,
pub fonts: FontAssets,
pub anchors: Anchors,
}
pub fn load_assets(
mut commands: Commands,
server: Res<AssetServer>,
mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
) {
commands.insert_resource(GameAssets {
images: ImageAssets {
title: server.load("img/title.png"),
character1: server.load("img/characters-model1-demo.png"),
gear: server.load("img/gear_spritesheetA_48x48.png"),
character1_atlas: texture_atlases.add(TextureAtlasLayout::from_grid(
Vec2::new(32.0 * 2.0, 32.0 * 2.0),
16,
4,
Some(Vec2::new(0.0, 0.0)),
Some(Vec2::new(0.0, 0.0)),
)),
gear_atlas: texture_atlases.add(TextureAtlasLayout::from_grid(
Vec2::new(48.0 * 2.0, 48.0 * 2.0),
10,
10,
Some(Vec2::new(0.0, 0.0)),
Some(Vec2::new(0.0, 0.0)),
)),
},
fonts: FontAssets {
londrina: LondrinaFontAssets {
w100_thin: server.load("fonts/londrina_solid/LondrinaSolid-Thin.ttf"),
w300_light: server.load("fonts/londrina_solid/LondrinaSolid-Light.ttf"),
w400_regular: server.load("fonts/londrina_solid/LondrinaSolid-Regular.ttf"),
w900_black: server.load("fonts/londrina_solid/LondrinaSolid-Black.ttf"),
},
syne: SyneFontAssets {
w400_regular: server.load("fonts/syne/static/Syne-Regular.ttf"),
w500_medium: server.load("fonts/syne/static/Syne-Medium.ttf"),
w600_semibold: server.load("fonts/syne/static/Syne-SemiBold.ttf"),
w700_bold: server.load("fonts/syne/static/Syne-Bold.ttf"),
w800_extrabold: server.load("fonts/syne/static/Syne-ExtraBold.ttf"),
},
overlock: OverlockFontAssets {
w400_regular: server.load("fonts/overlock/Overlock-Regular.ttf"),
w700_bold: server.load("fonts/overlock/Overlock-Bold.ttf"),
w900_black: server.load("fonts/overlock/Overlock-Black.ttf"),
w400i_regular: server.load("fonts/overlock/Overlock-Italic.ttf"),
w700i_bold: server.load("fonts/overlock/Overlock-BoldItalic.ttf"),
w900i_black: server.load("fonts/overlock/Overlock-BlackItalic.ttf"),
},
chakra: ChakraPetchAssets {
w300_light: server.load("fonts/chakra_petch/ChakraPetch-Light.ttf"),
w400_regular: server.load("fonts/chakra_petch/ChakraPetch-Regular.ttf"),
w500_medium: server.load("fonts/chakra_petch/ChakraPetch-Medium.ttf"),
w600_semibold: server.load("fonts/chakra_petch/ChakraPetch-SemiBold.ttf"),
w700_bold: server.load("fonts/chakra_petch/ChakraPetch-Bold.ttf"),
w300i_light: server.load("fonts/chakra_petch/ChakraPetch-LightItalic.ttf"),
w400i_regular: server.load("fonts/chakra_petch/ChakraPetch-Italic.ttf"),
w500i_medium: server.load("fonts/chakra_petch/ChakraPetch-MediumItalic.ttf"),
w600i_semibold: server.load("fonts/chakra_petch/ChakraPetch-SemiBoldItalic.ttf"),
w700i_bold: server.load("fonts/chakra_petch/ChakraPetch-BoldItalic.ttf"),
},
titillium: TitilliumWebAssets {
w200_extralight: server.load("fonts/titillium_web/TitilliumWeb-ExtraLight.ttf"),
w300_light: server.load("fonts/titillium_web/TitilliumWeb-Light.ttf"),
w400_regular: server.load("fonts/titillium_web/TitilliumWeb-Regular.ttf"),
w600_semibold: server.load("fonts/titillium_web/TitilliumWeb-SemiBold.ttf"),
w700_bold: server.load("fonts/titillium_web/TitilliumWeb-Bold.ttf"),
w900_black: server.load("fonts/titillium_web/TitilliumWeb-Black.ttf"),
w200i_extralight: server
.load("fonts/titillium_web/TitilliumWeb-ExtraLightItalic.ttf"),
w300i_light: server.load("fonts/titillium_web/TitilliumWeb-LightItalic.ttf"),
w400i_regular: server.load("fonts/titillium_web/TitilliumWeb-Italic.ttf"),
w600i_semibold: server.load("fonts/titillium_web/TitilliumWeb-SemiBoldItalic.ttf"),
w700i_bold: server.load("fonts/titillium_web/TitilliumWeb-BoldItalic.ttf"),
},
victormono: VictorMonoAssets {
w100_thin: server.load("fonts/victor_mono/static/VictorMono-Thin.ttf"),
w200_extralight: server.load("fonts/victor_mono/static/VictorMono-ExtraLight.ttf"),
w300_light: server.load("fonts/victor_mono/static/VictorMono-Light.ttf"),
w400_regular: server.load("fonts/victor_mono/static/VictorMono-Regular.ttf"),
w500_medium: server.load("fonts/victor_mono/static/VictorMono-Medium.ttf"),
w600_semibold: server.load("fonts/victor_mono/static/VictorMono-SemiBold.ttf"),
w700_bold: server.load("fonts/victor_mono/static/VictorMono-Bold.ttf"),
w100i_thin: server.load("fonts/victor_mono/static/VictorMono-ThinItalic.ttf"),
w200i_extralight: server
.load("fonts/victor_mono/static/VictorMono-ExtraLightItalic.ttf"),
w300i_light: server.load("fonts/victor_mono/static/VictorMono-LightItalic.ttf"),
w400i_regular: server.load("fonts/victor_mono/static/VictorMono-Italic.ttf"),
w500i_medium: server.load("fonts/victor_mono/static/VictorMono-MediumItalic.ttf"),
w600i_semibold: server
.load("fonts/victor_mono/static/VictorMono-SemiBoldItalic.ttf"),
w700i_bold: server.load("fonts/victor_mono/static/VictorMono-BoldItalic.ttf"),
},
kodemono: KodeMonoAssets {
w400_regular: server.load("fonts/kode_mono/static/KodeMono-Regular.ttf"),
w500_medium: server.load("fonts/kode_mono/static/KodeMono-Medium.ttf"),
w600_semibold: server.load("fonts/kode_mono/static/KodeMono-SemiBold.ttf"),
w700_bold: server.load("fonts/kode_mono/static/KodeMono-Bold.ttf"),
},
},
anchors: Anchors {
base: Anchors::calc(63, 95, 128, 128),
grid1x1: Anchors::calc(18, 31, 36, 44),
grid1x1x4: Anchors::calc(18, 85, 36, 98),
character: Anchors::calc(13, 43, 26, 48),
},
});
}
#[derive(Clone, Debug)]
pub struct Map {
pub name: String,
pub path: String,
}
#[derive(Resource, Clone, Debug, Default)]
pub struct Maps {
pub maps: Vec<Map>,
}
use glob::Pattern;
use walkdir::WalkDir;
/// Scans the "assets/maps/" directory for files matching "*.tmx" and returns their paths.
pub fn find_tmx_files() -> Vec<String> {
let mut paths = Vec::new();
let pattern = Pattern::new("*.tmx").unwrap();
let base_path = "assets/maps/";
for entry in WalkDir::new(base_path).into_iter().filter_map(|e| e.ok()) {
let path = entry.path();
// Check if the path matches the "*.tmx" pattern and is a file
if path.is_file() && pattern.matches_path(path) {
// Convert the path to a String and store it in the vector
if let Some(str_path) = path.to_str() {
paths.push(str_path.to_string());
}
}
}
paths
}
pub fn init_maps(mut maps: ResMut<Maps>) {
// Scan for maps:
let tmx_files = find_tmx_files();
for path in tmx_files {
let start = Instant::now();
// Loading a map can take 100ms or more. Therefore we do a naive load instead
let (classname, display_name) = match naive_tmx_loader(&path) {
Ok(m) => m,
Err(e) => {
warn!("Cannot load map {path:?}: {e}");
continue;
}
};
let load_time_ms = start.elapsed().as_secs_f32() * 1000.0;
if classname != Some("UnhaunterMap1".to_string()) {
warn!(
"Unrecognized Class {:?} for map {:?} (Should be 'UnhaunterMap1')",
classname, path
);
continue;
}
let default_name = format!("Unnamed ({})", path.replace("assets/maps/", ""));
let display_name = display_name.unwrap_or(default_name);
info!("Found map {display_name:?} at path {path:?} - loaded in {load_time_ms:.2}ms");
maps.maps.push(Map {
name: display_name,
path,
});
}
}
pub fn app_setup(app: &mut App) {
app.init_state::<State>()
.init_state::<GameState>()
.init_resource::<Maps>()
.add_systems(Startup, (load_assets, init_maps));
}