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The onPlayerExpressionObservable is the old one from SDK6, it only allows to listen for the primary player (engine.PlayerEntity)
The AvatarEmoteCommand component allows you to listen for every player and the emoteUrn property could be a base-emote, custom emotes (v1 and v2).
For players is read-only, for the primary player you have triggerEmote and triggerSceneEmote as well.
For AvatarShape the component is write-only and it triggers any emote you specify
A couple of creators reported that in SDK7 AvatarShape is not supporting custom emotes and it only works with standard emotes.
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