-
Notifications
You must be signed in to change notification settings - Fork 0
/
XMLManager.cs
219 lines (188 loc) · 10.1 KB
/
XMLManager.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System.Xml;
using System.IO;
namespace MARVIN
{
class XMLManager
{
static XmlDocument doc;
public GlobalVariables global;
public XMLManager(ref GlobalVariables g)
{
global = g;
}
/*
* Parses an entire XML building document
*/
public void parseXMLBuildingFile(String filename)
{
try
{
doc = new XmlDocument();
doc.Load(filename);
//Initializes the global attributes list
global.attributes = new List<Attribute>();
global.buildingList = new List<Building>();
/*
* First we figure out what all of the attributes are
*/
XmlNodeList attributeXMLNodes = doc.GetElementsByTagName("Attribute");
XmlElement thisXMLElement;
String thisAttributeName;
int thisAttributeMinValue;
int thisAttributeMaxValue;
Attribute thisAttribute;
Attribute undefinedAttribute = new Attribute("UNDEFINED", -1, -1, -1);
for(int i=0; i < attributeXMLNodes.Count; i++)
{
if(i >=8)
{
break;
}
thisXMLElement = (XmlElement) attributeXMLNodes[i];
thisAttributeName = thisXMLElement.Attributes["name"].Value;
thisAttributeMinValue = Int32.Parse(thisXMLElement.Attributes["min"].Value);
thisAttributeMaxValue = Int32.Parse(thisXMLElement.Attributes["max"].Value);
thisAttribute = new Attribute(thisAttributeName,-1,thisAttributeMinValue,thisAttributeMaxValue);
global.attributes.Add(thisAttribute);
}
global.attributes.Sort();
while (global.attributes.Count < 8)
{
global.attributes.Add(undefinedAttribute);
}
/*
* Next we parse the individual buildings
*/
XmlNodeList buildingXMLNodes = doc.GetElementsByTagName("Building");
int thisAttributeValue;
String thisAttributeValueString;
String thisBuildingName;
String thisBuildingAddress;
String thisBuildingStories;
String thisBuildingToxicSites;
String thisBuildingAirRights;
String thisBuildingYearBuilt;
String thisBuildingDescription;
String thisBuildingType;
String thisBuildingClass;
String thisBuildingSaleDate;
for (int i = 0; i < buildingXMLNodes.Count; i++)
{
thisXMLElement = (XmlElement) buildingXMLNodes[i];
thisBuildingName = thisXMLElement.Attributes["Name"].Value;
thisBuildingAddress = thisXMLElement.Attributes["Address"].Value;
thisBuildingStories = thisXMLElement.Attributes["Stories"].Value;
thisBuildingToxicSites = thisXMLElement.Attributes["Toxic_Sites"].Value;
thisBuildingYearBuilt = thisXMLElement.Attributes["Year_Built"].Value;
thisBuildingClass = thisXMLElement.Attributes["Building_Class"].Value;
thisBuildingType = thisXMLElement.Attributes["Building_Type"].Value;
thisBuildingDescription = thisXMLElement.Attributes["Description"].Value;
thisBuildingSaleDate = thisXMLElement.Attributes["Sale_Date"].Value;
thisBuildingAirRights = thisXMLElement.Attributes["Unused_Buildable_Square_Feet"].Value;
Building thisNewBuilding = new Building(thisBuildingName, ref global);
thisNewBuilding.setAddress(thisBuildingAddress);
thisNewBuilding.setAirRights(thisBuildingAirRights);
thisNewBuilding.setSaleDate(thisBuildingSaleDate);
thisNewBuilding.setDescription("");
thisNewBuilding.setClass(thisBuildingClass);
thisNewBuilding.setType(thisBuildingType);
thisNewBuilding.setYearBuilt(thisBuildingYearBuilt);
thisNewBuilding.setStories(thisBuildingStories);
thisNewBuilding.setToxicSites(thisBuildingToxicSites);
for (int j = 0; j < global.attributes.Count; j++)
{
thisAttributeName = global.attributes[j].name;
//Console.WriteLine("thisAttributeName: " + thisAttributeName);
if (thisXMLElement.HasAttribute(thisAttributeName))
{
XmlAttribute temp = (XmlAttribute)thisXMLElement.Attributes[thisAttributeName];
thisAttributeValueString = (String)temp.Value;
thisAttributeValue = Int32.Parse(thisAttributeValueString);
}
else
{
thisAttributeValue = Attribute.UNDEFINED_VALUE;
}
thisAttributeMinValue = global.attributes[j].min;
thisAttributeMaxValue = global.attributes[j].max;
thisAttribute = new Attribute(thisAttributeName, thisAttributeValue, thisAttributeMinValue, thisAttributeMaxValue);
//Now we have to update the attribute list of this building
//First we find this building in one of our two blocks
/*Building foundBuilding;
foundBuilding = global.block1.getBuilding(thisBuildingName);
if (foundBuilding.getBuildingName().CompareTo("Error") == 0) //if building not found in block 1
{
foundBuilding = global.block2.getBuilding(thisBuildingName);
if (foundBuilding.getBuildingName().CompareTo("Error") == 0) //if building not found in block 2
{
Console.WriteLine("ERROR: " + thisBuildingName + " in XML file not found in scene.");
}
else
{
foundBuilding.setAttribute(thisAttribute);
global.block2.removeBuilding(thisBuildingName);
global.block2.addBuilding(foundBuilding);
}
}
else
{
foundBuilding.setAttribute(thisAttribute);
global.block1.removeBuilding(thisBuildingName);
global.block1.addBuilding(foundBuilding);
}*/
thisNewBuilding.setAttribute(thisAttribute);
}
global.buildingList.Add(thisNewBuilding);
} //end for each building
} //end try
catch (XmlException xmle)
{
Console.WriteLine(xmle.Message);
}
} //end parseXMLBuildingFile(...)
public void writeToXml(String output)
{
XmlDocument newXML = new XmlDocument();
XmlDeclaration declaration = newXML.CreateXmlDeclaration("1.0", "utf-8", null);
newXML.InsertBefore(declaration, newXML.DocumentElement);
XmlElement rootNode = newXML.CreateElement("Root");
newXML.AppendChild(rootNode);
foreach (Attribute attrib in global.attributes)
{
XmlElement AttributeNode = newXML.CreateElement("Attribute");
AttributeNode.SetAttribute("name",attrib.name);
AttributeNode.SetAttribute("min", attrib.min.ToString());
AttributeNode.SetAttribute("max", attrib.max.ToString());
rootNode.AppendChild(AttributeNode);
}
foreach(Building building in global.buildingList)
{
//Now that we have the building name, lets use it to write to the newXML
XmlElement buildingNode = newXML.CreateElement("Building");
buildingNode.SetAttribute("Name", building.getBuildingName());
buildingNode.SetAttribute("Address",building.getAddress());
buildingNode.SetAttribute("Stories", building.getStories());
buildingNode.SetAttribute("Year_Built",building.getYearBuilt());
buildingNode.SetAttribute("Sale_Date",building.getSaleDate());
buildingNode.SetAttribute("Building_Type",building.getType());
buildingNode.SetAttribute("Building_Class",building.getClass());
buildingNode.SetAttribute("Toxic_Sites", building.getToxicSites());
buildingNode.SetAttribute("Unused_Buildable_Square_Feet", building.getAirRights());
buildingNode.SetAttribute("Description",building.getDescription());
foreach (Attribute buildingAttribute in global.attributes)
{
String attributeName = buildingAttribute.name.ToString();
buildingNode.SetAttribute(attributeName,building.getAttributeValue(attributeName).ToString());
}
rootNode.AppendChild(buildingNode);
}
newXML.Save("XMLFile3.xml");
}
}
//end class
}//end namespace