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I'm very sorry, I determined GPU processing wasn't practical for my application soon after posting this.
You can decide if this issue is worth fixing or not
using Amplifier;
namespace AmplifierExamples
{
public class Issue4 : IExample
{
public void Execute()
{
using (var compiler1 = new OpenCLCompiler())
{
} <== Throws Exception Here.
}
}
}
FYI: I only have one device so several of your Examples crash out of the box for me. I only have a Baffin GPU in the device list.
There are several places and several fixes for this issue, I'm not sure the preferred approach.
The easy one:
OpenCLCompiler.Dispose()
The others are much more involved.
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