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https://github.com/deepkolos/three-platformize/issues/17 这个issue是上面issue的延伸。ios渲染会导致微信闪退,安卓渲染不出来。 真的神多坑。。 请问作者有实验过可以吗~有的话求指点一下~谢谢~
The text was updated successfully, but these errors were encountered:
适配了fontloader,不过估计不太符合使用场景,svgloader不知道支不支持文字
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@deepkolos 找到方法了,先把canvas转成base64,然后用TextureLoader加载就可以。
const imageData = canvas.toDataURL(); return new THREE.TextureLoader().load(imageData);
fontloader 看效果好像也可以是2d文字,不知道能不能实现。。有待验证。。
fontloader加载是3d的文字
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https://github.com/deepkolos/three-platformize/issues/17
这个issue是上面issue的延伸。ios渲染会导致微信闪退,安卓渲染不出来。
真的神多坑。。
请问作者有实验过可以吗~有的话求指点一下~谢谢~
The text was updated successfully, but these errors were encountered: