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Strange behavior in wheel slip simulation. #57
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Hi, |
The one_car.xml includes the buddy.xml Thanks in advance. |
Hi, |
models.zip |
Hi,
You will still see the contacts flashing out intermittently, though not like before, but that is because any non zero roll or pitch of the four co-planar contact points will lead to one of them not touching the ground. The correct way to solve this (and indeed this will also work for the original model, but unbalanced wheels are probably a bad idea in any case), is to soften the contacts. This is how one models soft things (like a rubber tyre) in MuJoCo. You can do this directly in Please let us know if you have any further questions. One last thing, I would appreciate if you forwarded this answer to the Mushr author, perhaps they will fix their model. Cheers. |
Thanks a lot for your answer. I think that I understand the solution. The simulate binary is very useful. I will inform the authors of the Mushr model. Thanks a lot, it was definitely useful. |
How to solve: |
Hello,
I'm currently working on a sim-to-real project which requires a simulation of a rear-wheel driven car
on a low-friction surface (meaning the car drifts and slips a lot). I'm getting strange behavior where when turning, the car crabs
to one side, as if there was a parasitic force acting on it, as on the video. Is this a bug or is it a matter of setting simulator parameters correctly? I tried various things and nothing works. The simulation is from the Mushr tutorial. I only decreased the friction of the wheels of the car and I can't get it to work as one would expect it to.
crabbing_buggy_cropped.mp4
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