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Extend policy gradient and DQN to handle case where rewards are recei…
…ved on other players' turns. If this is the case, the agent's step() method must be called on the environment steps where there are (or could be) rewards. See the tests for example main loops. Fixes: #68 PiperOrigin-RevId: 271435945 Change-Id: Id3b0f30db2b83ecaf256b361dd96bd3f9b0d7430
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DeepMind Technologies Ltd
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open_spiel@google.com
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Sep 26, 2019
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