/
hud_builder.go
89 lines (72 loc) · 1.87 KB
/
hud_builder.go
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package opengl
import (
"errors"
"github.com/deepvalue-network/software/treedee/domain/worlds/scenes/huds"
)
type hudBuilder struct {
hudNodeBuilder HudNodeBuilder
materialBuilder MaterialBuilder
programBuilder ProgramBuilder
hud huds.Hud
}
func createHudBuilder(
hudNodeBuilder HudNodeBuilder,
materialBuilder MaterialBuilder,
programBuilder ProgramBuilder,
) HudBuilder {
out := hudBuilder{
hudNodeBuilder: hudNodeBuilder,
materialBuilder: materialBuilder,
programBuilder: programBuilder,
}
return &out
}
// Create initializes the buildeer
func (app *hudBuilder) Create() HudBuilder {
return createHudBuilder(app.hudNodeBuilder, app.materialBuilder, app.programBuilder)
}
// WithHud adds an hud to the builder
func (app *hudBuilder) WithHud(hud huds.Hud) HudBuilder {
app.hud = hud
return app
}
// Now builds a new Hud instance
func (app *hudBuilder) Now() (Hud, error) {
if app.hud == nil {
return nil, errors.New("the HUD is mandatory in order to build an HUD instance")
}
nodes := []HudNode{}
if app.hud.HasNodes() {
domainNodes := app.hud.Nodes()
for _, oneDomainNode := range domainNodes {
node, err := app.hudNodeBuilder.Create().WithNode(oneDomainNode).Now()
if err != nil {
return nil, err
}
nodes = append(nodes, node)
}
}
if len(nodes) <= 0 {
nodes = nil
}
prog, err := app.programBuilder.Create().Now()
if err != nil {
return nil, err
}
id := app.hud.ID()
if app.hud.HasMaterial() {
domainMaterial := app.hud.Material()
mat, err := app.materialBuilder.Create().WithMaterial(domainMaterial).Now()
if err != nil {
return nil, err
}
if nodes != nil {
return createHudWithNodesAndMaterial(id, prog, nodes, mat), nil
}
return createHudWithMaterial(id, prog, mat), nil
}
if nodes != nil {
return createHudWithNodes(id, prog, nodes), nil
}
return nil, errors.New("the HUD is invalid")
}