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DK2 flipping issues #20

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Trass3r opened this issue Nov 5, 2020 · 1 comment
Open

DK2 flipping issues #20

Trass3r opened this issue Nov 5, 2020 · 1 comment

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@Trass3r
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Trass3r commented Nov 5, 2020

Dungeon Keeper 2 does a few weird things incl. rendering the frame, flipping, rendering the gui on top and flipping again (smth like that).
Hence the usual heuristics to detect frame end usually fail for this game, instead detecting alternating pseudo frames.
If you combine dgvoodoo with reshade this I think makes depth-based shaders fail.
Is there anything that can be done about this in dgvoodoo or is this too game-specific?

@dege-diosg
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Sorry for the late respond.

Yes, it's too game specific... dgVoodoo cannot change the way a game renders its frame.

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