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This repository has been archived by the owner on May 5, 2024. It is now read-only.
Dungeon Keeper 2 does a few weird things incl. rendering the frame, flipping, rendering the gui on top and flipping again (smth like that).
Hence the usual heuristics to detect frame end usually fail for this game, instead detecting alternating pseudo frames.
If you combine dgvoodoo with reshade this I think makes depth-based shaders fail.
Is there anything that can be done about this in dgvoodoo or is this too game-specific?
The text was updated successfully, but these errors were encountered:
Dungeon Keeper 2 does a few weird things incl. rendering the frame, flipping, rendering the gui on top and flipping again (smth like that).
Hence the usual heuristics to detect frame end usually fail for this game, instead detecting alternating pseudo frames.
If you combine dgvoodoo with reshade this I think makes depth-based shaders fail.
Is there anything that can be done about this in dgvoodoo or is this too game-specific?
The text was updated successfully, but these errors were encountered: