/
model_pools_instance.go
714 lines (603 loc) · 19.1 KB
/
model_pools_instance.go
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/*
APEX Navigator for Multicloud Storage REST APIs
The public API definitions for APEX Navigator for Multicloud Storage
API version: 1.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the PoolsInstance type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &PoolsInstance{}
// PoolsInstance The pool object.
type PoolsInstance struct {
// Identifier of the pool.
Id string `json:"id"`
// Unique identifier for the device or appliance.
SystemId *string `json:"system_id,omitempty"`
// Type of the system.
SystemType *string `json:"system_type,omitempty"`
// Available capacity - Unit: bytes
FreeSize *int64 `json:"free_size,omitempty"`
// Number of health issues that are present on the pool.
IssueCount *int64 `json:"issue_count,omitempty"`
// Name of the pool.
Name *string `json:"name,omitempty"`
// Native identifier of the pool, defined by the system.
NativeId *string `json:"native_id,omitempty"`
// Percentage of pool capacity that is provisioned.
SubscribedPercent *float64 `json:"subscribed_percent,omitempty"`
// Total subscribed capacity of the pool - Unit: bytes
SubscribedSize *int64 `json:"subscribed_size,omitempty"`
// Model of the system.
SystemModel *string `json:"system_model,omitempty"`
// Name of the system.
SystemName *string `json:"system_name,omitempty"`
// This is an enumerated type showing a prediction of when the pool may become full. Possible values are: DAY (imminent); FULL (pool is full); WEEK (full in a week); MONTH (full in a month); QUARTER (full within a quarter); BEYOND (more than a quarter to become full); LEARNING (not enough data to perform an analysis); UNPREDICTABLE (missing or invalid data); or UNKNOWN (system error).
TimeToFullPrediction *string `json:"time_to_full_prediction,omitempty"`
// Total capacity of the pool - Unit: bytes
TotalSize *int64 `json:"total_size,omitempty"`
// The type of pool.
Type *string `json:"type,omitempty"`
// Percentage of pool capacity that is being used.
UsedPercent *float64 `json:"used_percent,omitempty"`
// Capacity of the pool that is being used - Unit: bytes
UsedSize *int64 `json:"used_size,omitempty"`
}
type _PoolsInstance PoolsInstance
// NewPoolsInstance instantiates a new PoolsInstance object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPoolsInstance(id string) *PoolsInstance {
this := PoolsInstance{}
this.Id = id
return &this
}
// NewPoolsInstanceWithDefaults instantiates a new PoolsInstance object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPoolsInstanceWithDefaults() *PoolsInstance {
this := PoolsInstance{}
return &this
}
// GetId returns the Id field value
func (o *PoolsInstance) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *PoolsInstance) SetId(v string) {
o.Id = v
}
// GetSystemId returns the SystemId field value if set, zero value otherwise.
func (o *PoolsInstance) GetSystemId() string {
if o == nil || IsNil(o.SystemId) {
var ret string
return ret
}
return *o.SystemId
}
// GetSystemIdOk returns a tuple with the SystemId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetSystemIdOk() (*string, bool) {
if o == nil || IsNil(o.SystemId) {
return nil, false
}
return o.SystemId, true
}
// HasSystemId returns a boolean if a field has been set.
func (o *PoolsInstance) HasSystemId() bool {
if o != nil && !IsNil(o.SystemId) {
return true
}
return false
}
// SetSystemId gets a reference to the given string and assigns it to the SystemId field.
func (o *PoolsInstance) SetSystemId(v string) {
o.SystemId = &v
}
// GetSystemType returns the SystemType field value if set, zero value otherwise.
func (o *PoolsInstance) GetSystemType() string {
if o == nil || IsNil(o.SystemType) {
var ret string
return ret
}
return *o.SystemType
}
// GetSystemTypeOk returns a tuple with the SystemType field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetSystemTypeOk() (*string, bool) {
if o == nil || IsNil(o.SystemType) {
return nil, false
}
return o.SystemType, true
}
// HasSystemType returns a boolean if a field has been set.
func (o *PoolsInstance) HasSystemType() bool {
if o != nil && !IsNil(o.SystemType) {
return true
}
return false
}
// SetSystemType gets a reference to the given string and assigns it to the SystemType field.
func (o *PoolsInstance) SetSystemType(v string) {
o.SystemType = &v
}
// GetFreeSize returns the FreeSize field value if set, zero value otherwise.
func (o *PoolsInstance) GetFreeSize() int64 {
if o == nil || IsNil(o.FreeSize) {
var ret int64
return ret
}
return *o.FreeSize
}
// GetFreeSizeOk returns a tuple with the FreeSize field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetFreeSizeOk() (*int64, bool) {
if o == nil || IsNil(o.FreeSize) {
return nil, false
}
return o.FreeSize, true
}
// HasFreeSize returns a boolean if a field has been set.
func (o *PoolsInstance) HasFreeSize() bool {
if o != nil && !IsNil(o.FreeSize) {
return true
}
return false
}
// SetFreeSize gets a reference to the given int64 and assigns it to the FreeSize field.
func (o *PoolsInstance) SetFreeSize(v int64) {
o.FreeSize = &v
}
// GetIssueCount returns the IssueCount field value if set, zero value otherwise.
func (o *PoolsInstance) GetIssueCount() int64 {
if o == nil || IsNil(o.IssueCount) {
var ret int64
return ret
}
return *o.IssueCount
}
// GetIssueCountOk returns a tuple with the IssueCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetIssueCountOk() (*int64, bool) {
if o == nil || IsNil(o.IssueCount) {
return nil, false
}
return o.IssueCount, true
}
// HasIssueCount returns a boolean if a field has been set.
func (o *PoolsInstance) HasIssueCount() bool {
if o != nil && !IsNil(o.IssueCount) {
return true
}
return false
}
// SetIssueCount gets a reference to the given int64 and assigns it to the IssueCount field.
func (o *PoolsInstance) SetIssueCount(v int64) {
o.IssueCount = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *PoolsInstance) GetName() string {
if o == nil || IsNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetNameOk() (*string, bool) {
if o == nil || IsNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *PoolsInstance) HasName() bool {
if o != nil && !IsNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *PoolsInstance) SetName(v string) {
o.Name = &v
}
// GetNativeId returns the NativeId field value if set, zero value otherwise.
func (o *PoolsInstance) GetNativeId() string {
if o == nil || IsNil(o.NativeId) {
var ret string
return ret
}
return *o.NativeId
}
// GetNativeIdOk returns a tuple with the NativeId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetNativeIdOk() (*string, bool) {
if o == nil || IsNil(o.NativeId) {
return nil, false
}
return o.NativeId, true
}
// HasNativeId returns a boolean if a field has been set.
func (o *PoolsInstance) HasNativeId() bool {
if o != nil && !IsNil(o.NativeId) {
return true
}
return false
}
// SetNativeId gets a reference to the given string and assigns it to the NativeId field.
func (o *PoolsInstance) SetNativeId(v string) {
o.NativeId = &v
}
// GetSubscribedPercent returns the SubscribedPercent field value if set, zero value otherwise.
func (o *PoolsInstance) GetSubscribedPercent() float64 {
if o == nil || IsNil(o.SubscribedPercent) {
var ret float64
return ret
}
return *o.SubscribedPercent
}
// GetSubscribedPercentOk returns a tuple with the SubscribedPercent field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetSubscribedPercentOk() (*float64, bool) {
if o == nil || IsNil(o.SubscribedPercent) {
return nil, false
}
return o.SubscribedPercent, true
}
// HasSubscribedPercent returns a boolean if a field has been set.
func (o *PoolsInstance) HasSubscribedPercent() bool {
if o != nil && !IsNil(o.SubscribedPercent) {
return true
}
return false
}
// SetSubscribedPercent gets a reference to the given float64 and assigns it to the SubscribedPercent field.
func (o *PoolsInstance) SetSubscribedPercent(v float64) {
o.SubscribedPercent = &v
}
// GetSubscribedSize returns the SubscribedSize field value if set, zero value otherwise.
func (o *PoolsInstance) GetSubscribedSize() int64 {
if o == nil || IsNil(o.SubscribedSize) {
var ret int64
return ret
}
return *o.SubscribedSize
}
// GetSubscribedSizeOk returns a tuple with the SubscribedSize field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetSubscribedSizeOk() (*int64, bool) {
if o == nil || IsNil(o.SubscribedSize) {
return nil, false
}
return o.SubscribedSize, true
}
// HasSubscribedSize returns a boolean if a field has been set.
func (o *PoolsInstance) HasSubscribedSize() bool {
if o != nil && !IsNil(o.SubscribedSize) {
return true
}
return false
}
// SetSubscribedSize gets a reference to the given int64 and assigns it to the SubscribedSize field.
func (o *PoolsInstance) SetSubscribedSize(v int64) {
o.SubscribedSize = &v
}
// GetSystemModel returns the SystemModel field value if set, zero value otherwise.
func (o *PoolsInstance) GetSystemModel() string {
if o == nil || IsNil(o.SystemModel) {
var ret string
return ret
}
return *o.SystemModel
}
// GetSystemModelOk returns a tuple with the SystemModel field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetSystemModelOk() (*string, bool) {
if o == nil || IsNil(o.SystemModel) {
return nil, false
}
return o.SystemModel, true
}
// HasSystemModel returns a boolean if a field has been set.
func (o *PoolsInstance) HasSystemModel() bool {
if o != nil && !IsNil(o.SystemModel) {
return true
}
return false
}
// SetSystemModel gets a reference to the given string and assigns it to the SystemModel field.
func (o *PoolsInstance) SetSystemModel(v string) {
o.SystemModel = &v
}
// GetSystemName returns the SystemName field value if set, zero value otherwise.
func (o *PoolsInstance) GetSystemName() string {
if o == nil || IsNil(o.SystemName) {
var ret string
return ret
}
return *o.SystemName
}
// GetSystemNameOk returns a tuple with the SystemName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetSystemNameOk() (*string, bool) {
if o == nil || IsNil(o.SystemName) {
return nil, false
}
return o.SystemName, true
}
// HasSystemName returns a boolean if a field has been set.
func (o *PoolsInstance) HasSystemName() bool {
if o != nil && !IsNil(o.SystemName) {
return true
}
return false
}
// SetSystemName gets a reference to the given string and assigns it to the SystemName field.
func (o *PoolsInstance) SetSystemName(v string) {
o.SystemName = &v
}
// GetTimeToFullPrediction returns the TimeToFullPrediction field value if set, zero value otherwise.
func (o *PoolsInstance) GetTimeToFullPrediction() string {
if o == nil || IsNil(o.TimeToFullPrediction) {
var ret string
return ret
}
return *o.TimeToFullPrediction
}
// GetTimeToFullPredictionOk returns a tuple with the TimeToFullPrediction field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetTimeToFullPredictionOk() (*string, bool) {
if o == nil || IsNil(o.TimeToFullPrediction) {
return nil, false
}
return o.TimeToFullPrediction, true
}
// HasTimeToFullPrediction returns a boolean if a field has been set.
func (o *PoolsInstance) HasTimeToFullPrediction() bool {
if o != nil && !IsNil(o.TimeToFullPrediction) {
return true
}
return false
}
// SetTimeToFullPrediction gets a reference to the given string and assigns it to the TimeToFullPrediction field.
func (o *PoolsInstance) SetTimeToFullPrediction(v string) {
o.TimeToFullPrediction = &v
}
// GetTotalSize returns the TotalSize field value if set, zero value otherwise.
func (o *PoolsInstance) GetTotalSize() int64 {
if o == nil || IsNil(o.TotalSize) {
var ret int64
return ret
}
return *o.TotalSize
}
// GetTotalSizeOk returns a tuple with the TotalSize field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetTotalSizeOk() (*int64, bool) {
if o == nil || IsNil(o.TotalSize) {
return nil, false
}
return o.TotalSize, true
}
// HasTotalSize returns a boolean if a field has been set.
func (o *PoolsInstance) HasTotalSize() bool {
if o != nil && !IsNil(o.TotalSize) {
return true
}
return false
}
// SetTotalSize gets a reference to the given int64 and assigns it to the TotalSize field.
func (o *PoolsInstance) SetTotalSize(v int64) {
o.TotalSize = &v
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *PoolsInstance) GetType() string {
if o == nil || IsNil(o.Type) {
var ret string
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetTypeOk() (*string, bool) {
if o == nil || IsNil(o.Type) {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *PoolsInstance) HasType() bool {
if o != nil && !IsNil(o.Type) {
return true
}
return false
}
// SetType gets a reference to the given string and assigns it to the Type field.
func (o *PoolsInstance) SetType(v string) {
o.Type = &v
}
// GetUsedPercent returns the UsedPercent field value if set, zero value otherwise.
func (o *PoolsInstance) GetUsedPercent() float64 {
if o == nil || IsNil(o.UsedPercent) {
var ret float64
return ret
}
return *o.UsedPercent
}
// GetUsedPercentOk returns a tuple with the UsedPercent field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetUsedPercentOk() (*float64, bool) {
if o == nil || IsNil(o.UsedPercent) {
return nil, false
}
return o.UsedPercent, true
}
// HasUsedPercent returns a boolean if a field has been set.
func (o *PoolsInstance) HasUsedPercent() bool {
if o != nil && !IsNil(o.UsedPercent) {
return true
}
return false
}
// SetUsedPercent gets a reference to the given float64 and assigns it to the UsedPercent field.
func (o *PoolsInstance) SetUsedPercent(v float64) {
o.UsedPercent = &v
}
// GetUsedSize returns the UsedSize field value if set, zero value otherwise.
func (o *PoolsInstance) GetUsedSize() int64 {
if o == nil || IsNil(o.UsedSize) {
var ret int64
return ret
}
return *o.UsedSize
}
// GetUsedSizeOk returns a tuple with the UsedSize field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsInstance) GetUsedSizeOk() (*int64, bool) {
if o == nil || IsNil(o.UsedSize) {
return nil, false
}
return o.UsedSize, true
}
// HasUsedSize returns a boolean if a field has been set.
func (o *PoolsInstance) HasUsedSize() bool {
if o != nil && !IsNil(o.UsedSize) {
return true
}
return false
}
// SetUsedSize gets a reference to the given int64 and assigns it to the UsedSize field.
func (o *PoolsInstance) SetUsedSize(v int64) {
o.UsedSize = &v
}
func (o PoolsInstance) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o PoolsInstance) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["id"] = o.Id
if !IsNil(o.SystemId) {
toSerialize["system_id"] = o.SystemId
}
if !IsNil(o.SystemType) {
toSerialize["system_type"] = o.SystemType
}
if !IsNil(o.FreeSize) {
toSerialize["free_size"] = o.FreeSize
}
if !IsNil(o.IssueCount) {
toSerialize["issue_count"] = o.IssueCount
}
if !IsNil(o.Name) {
toSerialize["name"] = o.Name
}
if !IsNil(o.NativeId) {
toSerialize["native_id"] = o.NativeId
}
if !IsNil(o.SubscribedPercent) {
toSerialize["subscribed_percent"] = o.SubscribedPercent
}
if !IsNil(o.SubscribedSize) {
toSerialize["subscribed_size"] = o.SubscribedSize
}
if !IsNil(o.SystemModel) {
toSerialize["system_model"] = o.SystemModel
}
if !IsNil(o.SystemName) {
toSerialize["system_name"] = o.SystemName
}
if !IsNil(o.TimeToFullPrediction) {
toSerialize["time_to_full_prediction"] = o.TimeToFullPrediction
}
if !IsNil(o.TotalSize) {
toSerialize["total_size"] = o.TotalSize
}
if !IsNil(o.Type) {
toSerialize["type"] = o.Type
}
if !IsNil(o.UsedPercent) {
toSerialize["used_percent"] = o.UsedPercent
}
if !IsNil(o.UsedSize) {
toSerialize["used_size"] = o.UsedSize
}
return toSerialize, nil
}
func (o *PoolsInstance) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"id",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varPoolsInstance := _PoolsInstance{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varPoolsInstance)
if err != nil {
return err
}
*o = PoolsInstance(varPoolsInstance)
return err
}
type NullablePoolsInstance struct {
value *PoolsInstance
isSet bool
}
func (v NullablePoolsInstance) Get() *PoolsInstance {
return v.value
}
func (v *NullablePoolsInstance) Set(val *PoolsInstance) {
v.value = val
v.isSet = true
}
func (v NullablePoolsInstance) IsSet() bool {
return v.isSet
}
func (v *NullablePoolsInstance) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePoolsInstance(val *PoolsInstance) *NullablePoolsInstance {
return &NullablePoolsInstance{value: val, isSet: true}
}
func (v NullablePoolsInstance) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePoolsInstance) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}