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Hey, I was wondering if it could be possible to expose an API for saving a state and then restoring to a given state. I have an idea for a mod that could use this functionality.
I looked at SpeedrunToolInterop.cs and I only found support for adding other modded content into the save state.
Something like this would be awesome:
publicstatic State SaveState(){...}publicstaticvoidLoadState(Statestate){...}
The text was updated successfully, but these errors were encountered:
Hey, I was wondering if it could be possible to expose an API for saving a state and then restoring to a given state. I have an idea for a mod that could use this functionality.
I looked at SpeedrunToolInterop.cs and I only found support for adding other modded content into the save state.
Something like this would be awesome:
The text was updated successfully, but these errors were encountered: