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fix(label-content-name-mismatch): ignore ligature fonts #1829

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merged 20 commits into from Oct 14, 2019

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straker
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@straker straker commented Sep 27, 2019

Part 2 for #1635 to fix using ligature icon fonts.

Note: I couldn't get IE11 to work, I tried loading different font types in different ways and it would always fail, so I had to not check them in IE.

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@straker straker requested a review from a team as a code owner September 27, 2019 17:29
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@AutoSponge AutoSponge left a comment

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Let's try simplifying the double-for-loop that is diffing the bitmaps. See comments or msg me.

// it has to be an icon ligature (e.g. Material Icon)
if (!compareData.some(pixel => pixel)) {
font.numLigatures++;
return true;
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Good point, I like this.


if (
pixelDifference >= differenceThreshold &&
sizeDifference >= differenceThreshold
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right now it's fine but later we might find we need to split pixel and size diff thresholds.

AutoSponge
AutoSponge previously approved these changes Oct 1, 2019
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LGTM

document.createElement('canvas').getContext('2d')
);
}
const context = axe._cache.get('context');
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Dislike this name "context" we have something else called context. Can you rename this to canvasContext or whatever? (Please open an issue)

@straker straker merged commit 683e005 into develop Oct 14, 2019
@straker straker deleted the ignoreLigatures branch October 14, 2019 19:33
@straker straker modified the milestone: Axe-core 3.5 Nov 4, 2019
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3 participants