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Allow selection of Material Attributes to export #125

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der-On opened this issue Mar 19, 2015 · 3 comments
Closed

Allow selection of Material Attributes to export #125

der-On opened this issue Mar 19, 2015 · 3 comments
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@der-On
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der-On commented Mar 19, 2015

This is important to increase drawing performance in the simulator.

The less Material Attributes, the better the performance. X-Plane's default fit well for Textured materials without tinting.

@der-On der-On added this to the XPlane2Blender 3.21 milestone Mar 19, 2015
@der-On der-On modified the milestones: XPlane2Blender 3.21, XPlane2Blender 3.3 May 7, 2015
@tngreene
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Was this optimization ever completed?

@bsupnik
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bsupnik commented Jul 20, 2017

No, and it's not clear to me that this is actually how we want to solve this problem.
The problem is that users sometimes get 'random' material values in their materials and the exporter takes them seriously.

We solved this problem for specularity via the normal-metalness directive.

At this point I am undecided on the way to proceed, but I can say this is not a 3.4 feature.

@tngreene
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tngreene commented Aug 9, 2018

This is a very general bug report and I think not very useful. We don't want "Less unneeded material textures", we want "No unneeded material attributes! (To the best of our ability to tell with the information and specs we have)". That isn't a bug to solve, that's an overall design goal of the exporter.

#366 goes a long way to solves this, #368 is working on this. Closed for being too vague.

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