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CardList.cpp
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CardList.cpp
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//----------------------------------------------------------------------------------------
//
// This file and all other Easy Bridge source files are copyright (C) 2002 by Steven Han.
// Use of this file is governed by the GNU General Public License.
// See the files COPYING and COPYRIGHT for details.
//
//----------------------------------------------------------------------------------------
//===========================================================
//
// CCardList
//
#include "stdafx.h"
#include "EasyB.h"
#include "EasyBdoc.h"
#include "Card.h"
#include "CardList.h"
//
//--------------------------------------------------------------
//
// Construction/Destruction
//
// constructor
CCardList::CCardList()
{
// clear all variables
Clear();
m_bAutoSort = TRUE;
m_bReverseSort = FALSE;
}
// copy constructor
CCardList::CCardList(const CCardList& srcList)
{
// clear all variables
Clear();
m_bAutoSort = TRUE;
m_bReverseSort = FALSE;
// and merge
Merge(srcList);
}
// destructor
CCardList::~CCardList()
{
}
//
//================================================================
//
// Simple routines
//
//
CCard* CCardList::operator[](const int nIndex) const
{ VERIFY(nIndex < m_numCards); return m_cards[nIndex]; }
CCard* CCardList::GetAt(const int nIndex) const
{ VERIFY(nIndex < m_numCards); return m_cards[nIndex]; }
CCard* CCardList::GetTopCard() const
// { VERIFY(m_numCards > 0); VERIFY(m_bSorted); return m_cards[0]; }
{ if (m_numCards == 0) return NULL; VERIFY(m_bSorted); return m_cards[0]; }
CCard* CCardList::GetBottomCard() const
// { VERIFY(m_numCards > 0); VERIFY(m_bSorted); return m_cards[m_numCards-1]; }
{ if (m_numCards == 0) return NULL; VERIFY(m_bSorted); return m_cards[m_numCards-1]; }
CCard* CCardList::GetSecondHighestCard() const
// { VERIFY(m_numCards > 1); VERIFY(m_bSorted); return m_cards[1]; }
{ if (m_numCards <= 1) return NULL; VERIFY(m_bSorted); return m_cards[1]; }
CCard* CCardList::GetSecondLowestCard() const
// { VERIFY(m_numCards > 1); VERIFY(m_bSorted); return m_cards[m_numCards-2]; }
{ if (m_numCards <= 1) return NULL; VERIFY(m_bSorted); return m_cards[m_numCards-2]; }
int CCardList::GetTopCardVal() const
{ VERIFY(m_numCards > 0); VERIFY(m_bSorted); return m_cards[0]->GetFaceValue(); }
int CCardList::GetBottomCardVal() const
{ VERIFY(m_numCards > 0); VERIFY(m_bSorted); return m_cards[m_numCards-1]->GetFaceValue(); }
int CCardList::GetNumCardsAbove(const CCard* pCard) const
{ return GetNumCardsAbove(pCard->GetFaceValue()); }
int CCardList::GetNumCardsBelow(const CCard* pCard) const
{ return GetNumCardsBelow(pCard->GetFaceValue()); }
//
//================================================================
//
// Basic routines
//
//================================================================
//
//
void CCardList::Init()
{
}
//
// SetCard()
//
void CCardList::SetCard(const int nIndex, CCard* pCard)
{
m_cards[nIndex] = pCard;
}
//
// Clear()
//
// clear the holding of all cards
//
void CCardList::Clear()
{
m_numCards = 0;
for(int i=0;i<MAXHOLDING;i++)
m_cards[i] = NULL;
m_bSorted = FALSE;
}
//
void CCardList::Add(CCard* pCard, const BOOL bSort)
{
// check for duplicates
ASSERT(!HasCard(pCard));
//
if (m_numCards >= MAXHOLDING)
return;
if ((bSort) || (m_bAutoSort))
{
// insert the card in its proper place
int nValue = pCard->GetDeckValue();
for (int i=0;i<m_numCards;i++)
{
if (!m_bReverseSort)
{
if (nValue > m_cards[i]->GetDeckValue())
break;
}
else
{
if (m_cards[i]->GetDeckValue() > nValue)
break;
}
}
// shift rest over
for(int j=m_numCards;j>i;j--)
m_cards[j] = m_cards[j-1];
// and insert
m_cards[i] = pCard;
m_numCards++;
m_bSorted = TRUE;
FormatHoldingsString();
}
else
{
m_cards[m_numCards] = pCard;
m_numCards++;
}
}
//
// Merge()
//
void CCardList::Merge(const CCardList& srcList)
{
//
for(int i=0;i<srcList.GetNumCards();i++)
Add(srcList[i]);
//
Sort();
}
//
// FormatHoldingsString()
//
void CCardList::FormatHoldingsString()
{
// format the holdings string
// first verify that the hand is sorted
if (!m_bSorted)
Sort();
//
if (m_numCards > 0)
{
m_strHoldings.Empty();
for(int i=0;i<m_numCards;i++)
{
m_strHoldings += m_cards[i]->GetName();
m_strHoldings += " ";
}
}
else
{
m_strHoldings = "---";
}
}
//
// GetHoldingsCommaDelimited()
//
// - format holdings as in "HA, HK, and H8"
//
CString CCardList::GetHoldingsCommaDelimited() const
{
CString strCards;
for(int i=0;i<m_numCards;i++)
{
strCards += m_cards[i]->GetName();
if (i < m_numCards-1)
strCards += ", ";
else if (i == m_numCards-1)
strCards += ", and ";
}
return strCards;
}
//
// TurnCardsFaceUp()
//
void CCardList::TurnCardsFaceUp(const BOOL bCode)
{
for(int i=0;i<m_numCards;i++)
m_cards[i]->SetFaceUp(bCode);
}
//
// RemoveByIndex()
//
// this is the main removal routine,c alled by all others
// derived classes should only redefine this version of the operation
//
CCard* CCardList::RemoveByIndex(const int nIndex)
{
if ((nIndex < 0) || (nIndex >= m_numCards))
return NULL;
CCard* pCard = m_cards[nIndex];
// update count
m_numCards--;
// move other cards over
for(int i=nIndex;i<m_numCards;i++)
m_cards[i] = m_cards[i+1];
for(;i<MAXHOLDING;i++)
m_cards[i] = NULL;
//
if (m_bAutoSort)
FormatHoldingsString();
//
return pCard;
}
//
CCard* CCardList::RemoveByValue(const int nDeckValue)
{
VERIFY((nDeckValue >= 0) && (nDeckValue <= 51));
if (m_numCards <= 0)
return NULL;
int nIndex = GetCardIndex(nDeckValue);
return RemoveByIndex(nIndex);
}
//
void CCardList::Remove(const CCard* pCard)
{
VERIFY(pCard != NULL);
if (m_numCards <= 0)
return;
int nIndex = GetCardIndex(pCard);
ASSERT(nIndex >= 0);
RemoveByIndex(nIndex);
}
//
void CCardList::Sort()
{
if (m_bSorted)
return;
//
CCard* pTemp;
int i,j;
for(i=0;i<m_numCards-1;i++)
{
for(j=0;j<m_numCards-1;j++)
{
if ( ((m_cards[j]->GetDeckValue() < m_cards[j+1]->GetDeckValue()) && (!m_bReverseSort)) ||
((m_cards[j]->GetDeckValue() > m_cards[j+1]->GetDeckValue()) && (m_bReverseSort)) )
{
// simple bubble sort
pTemp = m_cards[j];
m_cards[j] = m_cards[j+1];
m_cards[j+1] = pTemp;
}
}
}
// done
m_bSorted = TRUE;
FormatHoldingsString();
}
//
BOOL CCardList::RangeCovers(const int nFaceValue) const
{
return ((nFaceValue >= m_cards[m_numCards-1]->GetFaceValue()) && (nFaceValue <= m_cards[0]->GetFaceValue()))? TRUE : FALSE;
}
//
BOOL CCardList::RangeCovers(const CCard* pCard) const
{
return ((pCard->GetFaceValue() >= m_cards[m_numCards-1]->GetFaceValue()) && (pCard->GetFaceValue() <= m_cards[0]->GetFaceValue()))? TRUE : FALSE;
}
//
//--------------------------------------------------------------
//
// Misc routines
//
//
// comparison operator
//
BOOL CCardList::operator==(const CCardList& srcList) const
{
if (m_numCards != srcList.GetNumCards())
return FALSE;
//
for(int i=0;i<m_numCards;i++)
{
if (m_cards[i] != srcList[i])
return FALSE;
}
// everything checks out OK
return TRUE;
}
//
BOOL CCardList::operator!=(const CCardList& srcList) const
{
return !(operator==(srcList));
}
//
CCard* CCardList::FindCard(const int nSuit, const int nFaceValue) const
{
//
return FindCardByDeckValue(MAKEDECKVALUE(nSuit, nFaceValue));
}
//
CCard* CCardList::FindCardByDeckValue(const int nDeckValue) const
{
// searches for a card of a specific suit and face value
if (m_numCards == 0) return NULL;
if (m_bSorted)
{
for(int i=0;i<m_numCards;i++)
{
// change this later to a binary search
if (m_cards[i]->GetDeckValue() == nDeckValue)
return m_cards[i];
if (m_cards[i]->GetDeckValue() < nDeckValue)
return NULL; // passed where it should have been
}
}
else
{
// do a simple linear search
for(int i=0;i<m_numCards;i++)
if (m_cards[i]->GetDeckValue() == nDeckValue)
return m_cards[i];
}
//
return NULL;
}
//
CCard* CCardList::FindCardByFaceValue(const int nFaceValue) const
{
// searches for a card of the face value, any suit
if (m_numCards == 0) return FALSE;
if (m_bSorted)
{
// do a linear search
for(int i=0;i<m_numCards;i++)
{
// maybe change this later to a binary search
if (m_cards[i]->GetFaceValue() == nFaceValue)
return m_cards[i];
// if (m_cards[i]->GetFaceValue() < nFaceValue)
// return NULL; // passed where it should have been
}
}
else
{
// do a simple linear search
for(int i=0;i<m_numCards;i++)
if (m_cards[i]->GetFaceValue() == nFaceValue)
return m_cards[i];
}
//
return NULL;
}
//
BOOL CCardList::HasCard(const CCard* pCard) const
{
VERIFY(pCard != NULL);
return HasCard(pCard->GetDeckValue());
}
//
BOOL CCardList::HasCard(const int nDeckValue) const
{
// searches for a card of a specific suit and face value
if (FindCardByDeckValue(nDeckValue))
return TRUE;
else
return FALSE;
}
//
BOOL CCardList::HasCardOfFaceValue(const int nFaceValue) const
{
// searches for a card of the face value, any suit
if (FindCardByFaceValue(nFaceValue))
return TRUE;
else
return FALSE;
}
//
// ContainsCards()
//
// tests whether the cards in the specified list are contained
// within this list
//
BOOL CCardList::ContainsCards(const CCardList& cards) const
{
int numCards = cards.GetNumCards();
for(int i=0;i<numCards;i++)
{
// abort if any are missing
if (!FindCardByDeckValue(cards[i]->GetDeckValue()))
return FALSE;
}
// all there
return TRUE;
}
//
// ContainsAtLeastOneOf()
//
// tests whether at least one card from the specified list
// is contained within this list
//
BOOL CCardList::ContainsAtLeastOneOf(const CCardList& cards) const
{
int numCards = cards.GetNumCards();
for(int i=0;i<numCards;i++)
{
// return if a card is found
if (FindCardByDeckValue(cards[i]->GetDeckValue()))
return TRUE;
}
// nuttin' found
return FALSE;
}
//
// return card index if it's in the holding, else return -1
//
int CCardList::GetCardIndex(const int nDeckValue) const
{
if (m_numCards == 0)
return FALSE;
// do a linear search
for(int i=0;i<m_numCards;i++)
if (m_cards[i]->GetDeckValue() == nDeckValue)
return i;
return -1;
}
//
int CCardList::GetCardIndex(const CCard* pCard) const
{
VERIFY(pCard != NULL);
return GetCardIndex(pCard->GetDeckValue());
}
//
// GetNumCardsAbove()
//
// return the number of cards held above a certain face value
//
int CCardList::GetNumCardsAbove(const int nFaceValue) const
{
VERIFY((nFaceValue >= 2) && (nFaceValue <= ACE));
if ((m_numCards == 0) || (nFaceValue >= m_cards[0]->GetFaceValue()))
return 0;
int nCount = 0;
for(int i=0;i<m_numCards;i++)
{
if (m_cards[i]->GetFaceValue() <= nFaceValue)
break;
nCount++;
}
return nCount;
}
//
// GetNumCardsBelow()
//
// return the number of cards held below a certain face value
//
int CCardList::GetNumCardsBelow(const int nFaceValue) const
{
VERIFY((nFaceValue >= 2) && (nFaceValue <= ACE));
if ((m_numCards == 0) || (nFaceValue <= m_cards[m_numCards-1]->GetFaceValue()))
return 0;
int nCount = 0;
for(int i=m_numCards-1;i>=0;i--)
{
if (m_cards[i]->GetFaceValue() >= nFaceValue)
break;
nCount++;
}
return nCount;
}
//
// GetLowestCardAbove()
//
CCard* CCardList::GetLowestCardAbove(const int nFaceValue) const
{
int numCardsAbove = GetNumCardsAbove(nFaceValue);
if (numCardsAbove == 0)
return NULL;
ASSERT((numCardsAbove >= 0) && (numCardsAbove <= m_numCards));
return m_cards[numCardsAbove-1];
}
//
// GetHighestCardBelow()
//
CCard* CCardList::GetHighestCardBelow(const int nFaceValue) const
{
int numCardsBelow = GetNumCardsBelow(nFaceValue);
if (numCardsBelow == 0)
return NULL;
int nCardIndex = m_numCards - numCardsBelow;
ASSERT((nCardIndex >= 0) && (nCardIndex < m_numCards));
return m_cards[nCardIndex];
}
//
// GetLowestCardAbove()
//
CCard* CCardList::GetLowestCardAbove(const CCard* pCard) const
{
ASSERT(pCard != NULL);
return GetLowestCardAbove(pCard->GetFaceValue());
}
//
// GetHighestCardBelow()
//
CCard* CCardList::GetHighestCardBelow(const CCard* pCard) const
{
ASSERT(pCard != NULL);
return GetHighestCardBelow(pCard->GetFaceValue());
}
//
// GetAllCardsAbove()
//
int CCardList::GetAllCardsAbove(const int nFaceValue, CCardList& cards) const
{
int numCardsAbove = GetNumCardsAbove(nFaceValue);
if (numCardsAbove == 0)
return NULL;
ASSERT((numCardsAbove >= 0) && (numCardsAbove <= m_numCards));
cards.Clear();
for(int i=0;i<numCardsAbove;i++)
cards << m_cards[i];
//
return numCardsAbove;
}
//
// GetAllCardsBelow()
//
int CCardList::GetAllCardsBelow(const int nFaceValue, CCardList& cards) const
{
int numCardsBelow = GetNumCardsBelow(nFaceValue);
if (numCardsBelow == 0)
return NULL;
int nCardIndex = m_numCards - numCardsBelow;
ASSERT((nCardIndex >= 0) && (nCardIndex < m_numCards));
cards.Clear();
for(int i=nCardIndex;i<m_numCards;i++)
cards << m_cards[i];
//
return numCardsBelow;
}
//
// GetAllCardsAbove()
//
int CCardList::GetAllCardsAbove(const CCard* pCard, CCardList& cards) const
{
ASSERT(pCard != NULL);
return GetAllCardsAbove(pCard->GetFaceValue(), cards);
}
//
// GetAllCardsBelow()
//
int CCardList::GetAllCardsBelow(const CCard* pCard, CCardList& cards) const
{
ASSERT(pCard != NULL);
return GetAllCardsBelow(pCard->GetFaceValue(), cards);
}
//
// GetEquivalentCards()
//
// - returns a list of touching cards
//
int CCardList::GetEquivalentCards(CCard* pCard, CCardList& cardList, const BOOL bIncludeCard)
{
ASSERT(pCard != NULL);
ASSERT(HasCard(pCard));
if (!m_bSorted)
Sort();
cardList.Clear();
// add card if desired
if (bIncludeCard)
cardList << pCard;
// first add higher cards
int nVal = pCard->GetFaceValue() + 1;
int nIndex = GetCardIndex(pCard) - 1;
for(int i=nIndex;i>=0;i--,nVal++)
{
if (m_cards[i]->GetFaceValue() == nVal)
cardList << m_cards[i];
else
break;
}
// then add lower cards
nVal = pCard->GetFaceValue() - 1;
nIndex = GetCardIndex(pCard) + 1;
for(i=nIndex;i<m_numCards;i++,nVal--)
{
if (m_cards[i]->GetFaceValue() == nVal)
cardList << m_cards[i];
else
break;
}
// done
return cardList.GetNumCards();
}
//
// AreEquivalentCards()
//
// determines whether two cards are more or less equivalent in rank
// i.e., if we have continuous sequence covering the two cards
// assume the cards are of the same suit
//
BOOL CCardList::AreEquivalentCards(CCard* pCard1, CCard* pCard2)
{
int nIndex1 = GetCardIndex(pCard1);
int nIndex2 = GetCardIndex(pCard2);
if ((nIndex1 < 0) || (nIndex2 < 0))
return FALSE; // oops
// check distance versus face value difference
int nVal1 = pCard1->GetFaceValue();
int nVal2 = pCard2->GetFaceValue();
if ((nVal1 - nVal2) == (nIndex2 - nIndex1))
return TRUE;
else
return FALSE;
}
//
// GetHighestEquivalentCard()
//
// - returns the highest touching card
// assume the cards are of the same suit
//
CCard* CCardList::GetHighestEquivalentCard(CCard* pCard)
{
ASSERT(pCard != NULL);
ASSERT(HasCard(pCard));
if (!m_bSorted)
Sort();
//
int nVal = pCard->GetFaceValue() + 1;
int nIndex = GetCardIndex(pCard) - 1;
for(int i=nIndex;i>=0;i--,nVal++)
{
if (m_cards[i]->GetFaceValue() != nVal)
break;
}
//
return m_cards[i+1];
}
//
// GetLowestEquivalentCard()
//
// - returns the lowest card of the sequence this card belongs to
//
CCard* CCardList::GetLowestEquivalentCard(CCard* pCard)
{
ASSERT(pCard != NULL);
ASSERT(HasCard(pCard));
if (!m_bSorted)
Sort();
//
int nVal = pCard->GetFaceValue() - 1;
int nIndex = GetCardIndex(pCard) + 1;
for(int i=nIndex;i<m_numCards;i++,nVal--)
{
if (m_cards[i]->GetFaceValue() != nVal)
break;
}
return m_cards[i-1];
}