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vulkan.go
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vulkan.go
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// Copyright (c) 2019 devblok
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
package core
import (
"errors"
"fmt"
"image"
"image/png"
"io/ioutil"
"math"
"os"
"strings"
"sync"
"sync/atomic"
"unsafe"
"github.com/devblok/koru/src/gfx/vkr"
"github.com/devblok/koru/src/model"
vk "github.com/devblok/vulkan"
glm "github.com/go-gl/mathgl/mgl32"
)
// DefaultVulkanApplicationInfo application info describes a Vulkan application
var DefaultVulkanApplicationInfo = &vk.ApplicationInfo{
SType: vk.StructureTypeApplicationInfo,
ApiVersion: vk.MakeVersion(1, 2, 131),
ApplicationVersion: vk.MakeVersion(1, 0, 0),
PApplicationName: safeString("Koru3D"),
PEngineName: safeString("Koru3D"),
}
// NewVulkanInstance creates a Vulkan instance
func NewVulkanInstance(appInfo *vk.ApplicationInfo, window unsafe.Pointer, cfg InstanceConfiguration) (Instance, error) {
if cfg.DebugMode {
cfg.Layers = append(cfg.Layers, "VK_LAYER_LUNARG_standard_validation")
cfg.Extensions = append(cfg.Extensions, "VK_EXT_debug_report")
}
if window == nil {
if err := vk.SetDefaultGetInstanceProcAddr(); err != nil {
return nil, errors.New("vk.InstanceProcAddr(): " + err.Error())
}
} else {
vk.SetGetInstanceProcAddr(window)
}
if err := vk.Init(); err != nil {
return nil, errors.New("vk.Init(): " + err.Error())
}
/* Create instance */
instanceInfo := vk.InstanceCreateInfo{
SType: vk.StructureTypeInstanceCreateInfo,
PApplicationInfo: appInfo,
EnabledExtensionCount: uint32(len(cfg.Extensions)),
PpEnabledExtensionNames: safeStrings(cfg.Extensions),
EnabledLayerCount: uint32(len(cfg.Layers)),
PpEnabledLayerNames: safeStrings(cfg.Layers),
}
var instance vk.Instance
if err := vk.Error(vk.CreateInstance(&instanceInfo, nil, &instance)); err != nil {
return nil, errors.New("vk.CreateInstance(): " + err.Error())
}
vk.InitInstance(instance)
/* Enumerate devices */
physicalDevices, err := enumerateDevices(instance)
if err != nil {
return nil, errors.New("core.enumerateDevices(): " + err.Error())
}
return &VulkanInstance{
configuration: cfg,
instance: instance,
availableDevices: physicalDevices,
}, nil
}
// VulkanInstance describes a Vulkan API Instance
type VulkanInstance struct {
Destroyable
configuration InstanceConfiguration
availableDevices []vk.PhysicalDevice
surface vk.Surface
instance vk.Instance
}
func enumerateDevices(instance vk.Instance) ([]vk.PhysicalDevice, error) {
var deviceCount uint32
if err := vk.Error(vk.EnumeratePhysicalDevices(instance, &deviceCount, nil)); err != nil {
return nil, fmt.Errorf("vulkan physical device enumeration failed: %s", err)
}
availableDevices := make([]vk.PhysicalDevice, deviceCount)
if err := vk.Error(vk.EnumeratePhysicalDevices(instance, &deviceCount, availableDevices)); err != nil {
return nil, fmt.Errorf("vulkan physical device enumeration failed: %s", err)
}
return availableDevices, nil
}
// PhysicalDevicesInfo implements interface
func (v VulkanInstance) PhysicalDevicesInfo() []PhysicalDeviceInfo {
pdi := make([]PhysicalDeviceInfo, len(v.availableDevices))
for i := 0; i < len(v.availableDevices); i++ {
// Get extension info
var numDeviceExtensions uint32
if err := vk.Error(vk.EnumerateDeviceExtensionProperties(v.availableDevices[i], "", &numDeviceExtensions, nil)); err != nil {
pdi[i].Invalid = true
}
deviceExt := make([]vk.ExtensionProperties, numDeviceExtensions)
if err := vk.Error(vk.EnumerateDeviceExtensionProperties(v.availableDevices[i], "", &numDeviceExtensions, deviceExt)); err != nil {
pdi[i].Invalid = true
}
for _, ext := range deviceExt {
ext.Deref()
pdi[i].Extensions = append(pdi[i].Extensions, vk.ToString(ext.ExtensionName[:]))
}
// Get layers info
var numDeviceLayers uint32
if err := vk.Error(vk.EnumerateDeviceLayerProperties(v.availableDevices[i], &numDeviceLayers, nil)); err != nil {
pdi[i].Invalid = true
}
deviceLayers := make([]vk.LayerProperties, numDeviceLayers)
if err := vk.Error(vk.EnumerateDeviceLayerProperties(v.availableDevices[i], &numDeviceLayers, deviceLayers)); err != nil {
pdi[i].Invalid = true
}
for _, layer := range deviceLayers {
layer.Deref()
pdi[i].Layers = append(pdi[i].Layers, vk.ToString(layer.LayerName[:]))
}
// Get memory info
var memoryProperties vk.PhysicalDeviceMemoryProperties
vk.GetPhysicalDeviceMemoryProperties(v.availableDevices[i], &memoryProperties)
memoryProperties.Deref()
for iMem := (uint32)(0); iMem < memoryProperties.MemoryHeapCount; iMem++ {
memoryProperties.MemoryHeaps[iMem].Deref()
pdi[i].Memory = pdi[i].Memory + uint(memoryProperties.MemoryHeaps[iMem].Size)
}
// Get general device info
var physicalDeviceProperties vk.PhysicalDeviceProperties
vk.GetPhysicalDeviceProperties(v.availableDevices[i], &physicalDeviceProperties)
physicalDeviceProperties.Deref()
pdi[i].ID = (int)(physicalDeviceProperties.DeviceID)
pdi[i].VendorID = (int)(physicalDeviceProperties.VendorID)
pdi[i].Name = vk.ToString(physicalDeviceProperties.DeviceName[:])
pdi[i].DriverVersion = (int)(physicalDeviceProperties.DriverVersion)
}
return pdi
}
// SetSurface implements interface
func (v *VulkanInstance) SetSurface(pSurface unsafe.Pointer) {
v.surface = vk.SurfaceFromPointer(uintptr(pSurface))
}
// Surface implements interface
func (v VulkanInstance) Surface() vk.Surface {
if v.surface == nil {
return vk.NullSurface
}
return v.surface
}
// Instance returns internal vk.Instance
func (v *VulkanInstance) Instance() interface{} {
return v.instance
}
// Extensions implements interface
func (v VulkanInstance) Extensions() []string {
return v.configuration.Extensions
}
// AvailableDevices implements interface
func (v VulkanInstance) AvailableDevices() []vk.PhysicalDevice {
return v.availableDevices
}
// Destroy implements interface
func (v VulkanInstance) Destroy() {
v.availableDevices = nil
vk.DestroyInstance(v.instance, nil)
}
// NewVulkanRenderer creates a not yet initialised Vulkan API renderer
func NewVulkanRenderer(instance Instance, cfg RendererConfiguration) (Renderer, error) {
return &VulkanRenderer{
configuration: cfg,
currentSurfaceHeight: cfg.ScreenHeight,
currentSurfaceWidth: cfg.ScreenWidth,
surface: instance.Surface(),
physicalDevice: instance.AvailableDevices()[0],
resourcePositions: make(map[string]int),
instances: make(map[ResourceHandle]ResourceInstance),
}, nil
}
// VulkanRenderer is a Vulkan API renderer
type VulkanRenderer struct {
Destroyable
Renderer
configuration RendererConfiguration
surface vk.Surface
shaders []Shader
currentSurfaceHeight uint32
currentSurfaceWidth uint32
swapchain vk.Swapchain
swapchainImages []vk.Image
swapchainImageViews []vk.ImageView
swapchainAttachments []vk.AttachmentDescription
framebuffers []vk.Framebuffer
logicalDevice vk.Device
physicalDevice vk.PhysicalDevice
deviceQueue vk.Queue
imageFormat vk.Format
imageColorspace vk.ColorSpace
viewport vk.Viewport
scissor vk.Rect2D
pipelineLayout vk.PipelineLayout
pipeline vk.Pipeline
pipelineCache vk.PipelineCache
descriptorPool vk.DescriptorPool
descriptorSetLayouts []vk.DescriptorSetLayout
renderPass vk.RenderPass
depthImage vk.Image
depthImageView vk.ImageView
depthImageFormat vk.Format
depthImageMemory vk.DeviceMemory
commandPool vk.CommandPool
commandBuffers []vk.CommandBuffer
imageFence vk.Fence
renderFinishedSemphore vk.Semaphore
imageAvailableSemaphore vk.Semaphore
imageIndex uint32
currentQueueIndex uint32
graphicsQueueIndex uint32
// TODO: Resource reaping, now the slice only grows,
// on long runs resources may pop in and out, with dead cells
// taking up memory essentially. The slice should not be recreated
// as it would cause possibly lengthy re-allocation of underlying heap.
resourceLock sync.RWMutex
resources []resourceSet
resourcePositions map[string]int
instanceLock sync.RWMutex
instances map[ResourceHandle]ResourceInstance
instanceCounter uint32
textureSampler vk.Sampler
// ! new, testing
allocator *vkr.MemoryAllocator
}
// Initialise implements interface
func (v *VulkanRenderer) Initialise() error {
requiredExtensions := []string{
vk.KhrSwapchainExtensionName,
}
{
var (
queueFamilyCount uint32
queueFamilies []vk.QueueFamilyProperties
)
vk.GetPhysicalDeviceQueueFamilyProperties(v.physicalDevice, &queueFamilyCount, nil)
queueFamilies = make([]vk.QueueFamilyProperties, queueFamilyCount)
vk.GetPhysicalDeviceQueueFamilyProperties(v.physicalDevice, &queueFamilyCount, queueFamilies)
if queueFamilyCount == 0 {
return errors.New("vk.GetPhysicalDeviceQueueFamilyProperties(): no queuefamilies on GPU")
}
/* Find a suitable queue family for the target Vulkan mode */
var graphicsFound bool
var presentFound bool
var separateQueue bool
for i := uint32(0); i < queueFamilyCount; i++ {
var (
required vk.QueueFlags
supportsPresent vk.Bool32
needsPresent bool
)
if graphicsFound {
// looking for separate present queue
separateQueue = true
vk.GetPhysicalDeviceSurfaceSupport(v.physicalDevice, i, v.surface, &supportsPresent)
if supportsPresent.B() {
v.currentQueueIndex = i
presentFound = true
break
}
}
required |= vk.QueueFlags(vk.QueueGraphicsBit)
vk.GetPhysicalDeviceSurfaceSupport(v.physicalDevice, i, v.surface, &supportsPresent)
queueFamilies[i].Deref()
if queueFamilies[i].QueueFlags&required != 0 {
if !needsPresent || (needsPresent && supportsPresent.B()) {
v.graphicsQueueIndex = i
graphicsFound = true
break
} else if needsPresent {
v.graphicsQueueIndex = i
graphicsFound = true
// need present, but this one doesn't support
// continue lookup
}
}
}
if separateQueue && !presentFound {
return errors.New("vulkan error: could not found separate queue with present capabilities")
}
if !graphicsFound {
return errors.New("vulkan error: could not find a suitable queue family for the target Vulkan mode")
}
}
/* Logical Device setup */
queueInfos := []vk.DeviceQueueCreateInfo{{
SType: vk.StructureTypeDeviceQueueCreateInfo,
QueueFamilyIndex: 0,
QueueCount: 1,
PQueuePriorities: []float32{1, 0},
}}
var vkDevice vk.Device
dci := vk.DeviceCreateInfo{
SType: vk.StructureTypeDeviceCreateInfo,
QueueCreateInfoCount: uint32(len(queueInfos)),
PQueueCreateInfos: queueInfos,
EnabledExtensionCount: uint32(len(requiredExtensions)),
PpEnabledExtensionNames: safeStrings(requiredExtensions),
PEnabledFeatures: []vk.PhysicalDeviceFeatures{{
SamplerAnisotropy: vk.True,
}},
}
if err := vk.Error(vk.CreateDevice(v.physicalDevice, &dci, nil, &vkDevice)); err != nil {
return errors.New("vk.CreateDevice(): " + err.Error())
}
var deviceQueue vk.Queue
vk.GetDeviceQueue(vkDevice, v.graphicsQueueIndex, 0, &deviceQueue)
v.deviceQueue = deviceQueue
v.logicalDevice = vkDevice
/* Memory Allocator */
var memoryAllocator *vkr.MemoryAllocator
memoryAllocator, err := vkr.NewMemoryAllocator(v.logicalDevice, v.physicalDevice)
if err != nil {
return err
}
v.allocator = memoryAllocator
/* ImageFormat */
var (
surfaceFormatCount uint32
surfaceFormats []vk.SurfaceFormat
)
if err := vk.Error(vk.GetPhysicalDeviceSurfaceFormats(v.physicalDevice, v.surface, &surfaceFormatCount, nil)); err != nil {
return errors.New("vk.GetPhysicalDeviceSurfaceFormats(): " + err.Error())
}
surfaceFormats = make([]vk.SurfaceFormat, surfaceFormatCount)
if err := vk.Error(vk.GetPhysicalDeviceSurfaceFormats(v.physicalDevice, v.surface, &surfaceFormatCount, surfaceFormats)); err != nil {
return errors.New("vk.GetPhysicalDeviceSurfaceFormats(): " + err.Error())
}
surfaceFormats[0].Deref()
{
var supported vk.Bool32
if err := vk.Error(vk.GetPhysicalDeviceSurfaceSupport(v.physicalDevice, 0, v.surface, &supported)); err != nil {
return errors.New("vk.GetPhysicalDeviceSurfaceSupport(): " + err.Error())
}
if !supported.B() {
return fmt.Errorf("vk.GetPhysicalDeviceSurfaceSupport(): surface is not supported")
}
}
v.imageFormat = surfaceFormats[0].Format
v.imageColorspace = surfaceFormats[0].ColorSpace
/* Swapchain setup */
if err := v.createSwapchain(nil); err != nil {
return err
}
/* Viewport and scissors creation */
v.createViewport()
/* Depth image */
if err := v.prepareDepthImage(); err != nil {
return err
}
/* Pipeline Layout */
if err := v.createPipelineLayout(); err != nil {
return err
}
/* Render pass */
if err := v.createRenderPass(); err != nil {
return err
}
/* Shaders */
if err := v.loadShaders(); err != nil {
return err
}
/* Pipeline cache */
if err := v.createPipelineCache(); err != nil {
return err
}
/* Pipeline */
if err := v.createPipeline(); err != nil {
return err
}
if err := v.createImageViews(); err != nil {
return err
}
if err := v.createFramebuffers(); err != nil {
return err
}
if err := v.createCommandPool(); err != nil {
return err
}
if err := v.createTextureSampler(); err != nil {
return err
}
if err := v.prepareDescriptorPool(); err != nil {
return err
}
if err := v.allocateCommandBuffers(); err != nil {
return err
}
if err := v.createSynchronization(); err != nil {
return err
}
// if err := v.loadResourceSet("assets/suzanne.dae"); err != nil {
// return err
// }
return nil
}
func (v *VulkanRenderer) loadResourceSet(key string) error {
data, err := ioutil.ReadFile(key)
if err != nil {
return err
}
textureFile, err := os.Open("assets/Bricks_COLOR.png")
if err != nil {
return fmt.Errorf("texture file open failed: %s", err.Error())
}
img, err := png.Decode(textureFile)
if err != nil {
return fmt.Errorf("jpeg decode failed: %s", err.Error())
}
textureFile.Close()
obj, err := model.ImportColladaObject(data, img)
if err != nil {
return fmt.Errorf("collada import failed: %s", err.Error())
}
rs := resourceSet{
id: key,
device: v.logicalDevice,
numVertices: uint32(len(obj.Vertices())),
}
if err := v.createVertexBuffers(&rs, obj.Vertices()); err != nil {
return err
}
if err := v.createUniformBuffers(&rs); err != nil {
return err
}
if err := v.createTextureImage(&rs, obj.Texture()); err != nil {
return err
}
if err := v.createTextureImageView(&rs); err != nil {
return err
}
if err := v.createDescriptorSets(&rs); err != nil {
return err
}
v.resourceLock.Lock()
v.resources = append(v.resources, rs)
v.resourcePositions[key] = len(v.resources) - 1
v.resourceLock.Unlock()
return nil
}
func (v *VulkanRenderer) createTextureSampler() error {
sci := vk.SamplerCreateInfo{
SType: vk.StructureTypeSamplerCreateInfo,
MagFilter: vk.FilterLinear,
MinFilter: vk.FilterLinear,
AddressModeU: vk.SamplerAddressModeRepeat,
AddressModeV: vk.SamplerAddressModeRepeat,
AddressModeW: vk.SamplerAddressModeRepeat,
AnisotropyEnable: vk.True,
MaxAnisotropy: 16,
BorderColor: vk.BorderColorFloatOpaqueBlack,
UnnormalizedCoordinates: vk.False,
CompareEnable: vk.False,
CompareOp: vk.CompareOpAlways,
MipmapMode: vk.SamplerMipmapModeLinear,
MipLodBias: 0,
MinLod: 0,
MaxLod: 0,
}
var textureSampler vk.Sampler
if err := vk.Error(vk.CreateSampler(v.logicalDevice, &sci, nil, &textureSampler)); err != nil {
return fmt.Errorf("vk.CreateSampler(): %s", err.Error())
}
v.textureSampler = textureSampler
return nil
}
func (v *VulkanRenderer) createBuffer(buffer *vk.Buffer, size int, usage vk.BufferUsageFlagBits, sharingMode vk.SharingMode) error {
bci := vk.BufferCreateInfo{
SType: vk.StructureTypeBufferCreateInfo,
Size: vk.DeviceSize(size),
Usage: vk.BufferUsageFlags(usage),
SharingMode: sharingMode,
}
if err := vk.Error(vk.CreateBuffer(v.logicalDevice, &bci, nil, buffer)); err != nil {
return fmt.Errorf("vk.CreateBuffer(): %s", err.Error())
}
return nil
}
func (v *VulkanRenderer) createTextureImage(set *resourceSet, texture image.Image) error {
bounds := texture.Bounds()
bufSize := bounds.Max.X * bounds.Max.Y * 4
var textureBuffer vk.Buffer
if err := v.createBuffer(&textureBuffer, bufSize, vk.BufferUsageTransferSrcBit, vk.SharingModeExclusive); err != nil {
return err
}
set.textureBuffer = textureBuffer
var memoryRequirements vk.MemoryRequirements
vk.GetBufferMemoryRequirements(v.logicalDevice, set.textureBuffer, &memoryRequirements)
memoryRequirements.Deref()
memory, err := v.allocator.Malloc(
memoryRequirements,
vk.MemoryPropertyHostVisibleBit|vk.MemoryPropertyHostCoherentBit,
)
if err != nil {
return err
}
set.textureMemory = memory
vk.BindBufferMemory(v.logicalDevice, set.textureBuffer, set.textureMemory.Get(), 0)
ici := vk.ImageCreateInfo{
SType: vk.StructureTypeImageCreateInfo,
ImageType: vk.ImageType2d,
Extent: vk.Extent3D{
Width: uint32(bounds.Max.X),
Height: uint32(bounds.Max.Y),
Depth: 1,
},
MipLevels: 1,
ArrayLayers: 1,
Format: vk.FormatR8g8b8a8Unorm,
Tiling: vk.ImageTilingLinear,
InitialLayout: vk.ImageLayoutUndefined,
Usage: vk.ImageUsageFlags(vk.ImageUsageTransferDstBit | vk.ImageUsageSampledBit),
SharingMode: vk.SharingModeExclusive,
Samples: vk.SampleCount1Bit,
}
var textureImage vk.Image
if err := vk.Error(vk.CreateImage(v.logicalDevice, &ici, nil, &textureImage)); err != nil {
return fmt.Errorf("vk.CreateImage(): %s", err.Error())
}
set.textureImage = textureImage
var layout vk.SubresourceLayout
vk.GetImageSubresourceLayout(v.logicalDevice, set.textureImage, &vk.ImageSubresource{
AspectMask: vk.ImageAspectFlags(vk.ImageAspectColorBit),
}, &layout)
layout.Deref()
pixels, err := GetPixels(texture, int(layout.RowPitch))
if err != nil {
return err
}
var mappedMemory unsafe.Pointer
vk.MapMemory(
v.logicalDevice,
set.textureMemory.Get(),
vk.DeviceSize(set.textureMemory.Offset()),
vk.DeviceSize(set.textureImageMemory.Len()), 0,
&mappedMemory,
)
castMappedMemory := *(*[]uint8)(unsafe.Pointer(&sliceHeader{
Data: uintptr(mappedMemory),
Cap: bufSize,
Len: bufSize,
}))
copy(castMappedMemory, pixels[:])
vk.UnmapMemory(v.logicalDevice, set.textureMemory.Get())
var memRequirements vk.MemoryRequirements
vk.GetImageMemoryRequirements(v.logicalDevice, set.textureImage, &memRequirements)
memRequirements.Deref()
memory, err = v.allocator.Malloc(memRequirements, vk.MemoryPropertyDeviceLocalBit)
if err != nil {
return err
}
set.textureImageMemory = memory
vk.BindImageMemory(v.logicalDevice, set.textureImage, set.textureImageMemory.Get(), 0)
if err := v.transitionLayout(set.textureImage, vk.FormatR8g8b8a8Unorm, vk.ImageLayoutUndefined, vk.ImageLayoutTransferDstOptimal); err != nil {
return err
}
if err := v.copyBufferToImage(set.textureBuffer, set.textureImage, uint32(bounds.Max.X), uint32(bounds.Max.Y)); err != nil {
return err
}
if err := v.transitionLayout(set.textureImage, vk.FormatR8g8b8a8Unorm, vk.ImageLayoutTransferDstOptimal, vk.ImageLayoutShaderReadOnlyOptimal); err != nil {
return err
}
return nil
}
func (v *VulkanRenderer) createTextureImageView(set *resourceSet) error {
ivci := vk.ImageViewCreateInfo{
SType: vk.StructureTypeImageViewCreateInfo,
Image: set.textureImage,
ViewType: vk.ImageViewType2d,
Format: vk.FormatR8g8b8a8Unorm,
SubresourceRange: vk.ImageSubresourceRange{
AspectMask: vk.ImageAspectFlags(vk.ImageAspectColorBit),
BaseMipLevel: 0,
LevelCount: 1,
BaseArrayLayer: 0,
LayerCount: 1,
},
}
var textureImageView vk.ImageView
if err := vk.Error(vk.CreateImageView(v.logicalDevice, &ivci, nil, &textureImageView)); err != nil {
return fmt.Errorf("vk.CreateImageView(): %s", err.Error())
}
set.textureImageView = textureImageView
return nil
}
func (v *VulkanRenderer) beginSingleTimeCommands() (vk.CommandBuffer, error) {
cbai := vk.CommandBufferAllocateInfo{
SType: vk.StructureTypeCommandBufferAllocateInfo,
Level: vk.CommandBufferLevelPrimary,
CommandPool: v.commandPool,
CommandBufferCount: 1,
}
commandBuffers := make([]vk.CommandBuffer, 1)
if err := vk.Error(vk.AllocateCommandBuffers(v.logicalDevice, &cbai, commandBuffers)); err != nil {
return nil, fmt.Errorf("vk.AllocateCommandBuffers(): %s", err.Error())
}
commandBuffer := commandBuffers[0]
cbbi := vk.CommandBufferBeginInfo{
SType: vk.StructureTypeCommandBufferBeginInfo,
Flags: vk.CommandBufferUsageFlags(vk.CommandBufferUsageOneTimeSubmitBit),
}
if err := vk.Error(vk.BeginCommandBuffer(commandBuffer, &cbbi)); err != nil {
vk.FreeCommandBuffers(v.logicalDevice, v.commandPool, 1, []vk.CommandBuffer{commandBuffer})
return nil, fmt.Errorf("vk.BeginCommandBuffer(): %s", err.Error())
}
return commandBuffer, nil
}
func (v *VulkanRenderer) endSingleTimeCommands(commandBuffer vk.CommandBuffer) error {
if err := vk.Error(vk.EndCommandBuffer(commandBuffer)); err != nil {
return fmt.Errorf("vk.EndCommandBuffer(): %s", err.Error())
}
si := vk.SubmitInfo{
SType: vk.StructureTypeSubmitInfo,
CommandBufferCount: 1,
PCommandBuffers: []vk.CommandBuffer{commandBuffer},
}
if err := vk.Error(vk.QueueSubmit(v.deviceQueue, 1, []vk.SubmitInfo{si}, nil)); err != nil {
return fmt.Errorf("vk.QueueSubmit(): %s", err.Error())
}
vk.QueueWaitIdle(v.deviceQueue)
vk.FreeCommandBuffers(v.logicalDevice, v.commandPool, 1, []vk.CommandBuffer{commandBuffer})
return nil
}
func (v *VulkanRenderer) transitionLayout(img vk.Image, format vk.Format, old vk.ImageLayout, new vk.ImageLayout) error {
cmd, err := v.beginSingleTimeCommands()
if err != nil {
return err
}
barrier := vk.ImageMemoryBarrier{
SType: vk.StructureTypeImageMemoryBarrier,
OldLayout: old,
NewLayout: new,
SrcQueueFamilyIndex: vk.QueueFamilyIgnored,
DstQueueFamilyIndex: vk.QueueFamilyIgnored,
Image: img,
SubresourceRange: vk.ImageSubresourceRange{
BaseMipLevel: 0,
LevelCount: 1,
BaseArrayLayer: 0,
LayerCount: 1,
AspectMask: vk.ImageAspectFlags(vk.ImageAspectColorBit),
},
}
var srcStage, dstStage vk.PipelineStageFlags
if old == vk.ImageLayoutUndefined && new == vk.ImageLayoutTransferDstOptimal {
barrier.SrcAccessMask = 0
barrier.DstAccessMask = vk.AccessFlags(vk.AccessTransferWriteBit)
srcStage = vk.PipelineStageFlags(vk.PipelineStageTopOfPipeBit)
dstStage = vk.PipelineStageFlags(vk.PipelineStageTransferBit)
} else if old == vk.ImageLayoutTransferDstOptimal && new == vk.ImageLayoutShaderReadOnlyOptimal {
barrier.SrcAccessMask = vk.AccessFlags(vk.AccessTransferWriteBit)
barrier.DstAccessMask = vk.AccessFlags(vk.AccessShaderReadBit)
srcStage = vk.PipelineStageFlags(vk.PipelineStageTransferBit)
dstStage = vk.PipelineStageFlags(vk.PipelineStageFragmentShaderBit)
} else {
return fmt.Errorf("unsupported layout transition")
}
vk.CmdPipelineBarrier(cmd, srcStage, dstStage, 0, 0, nil, 0, nil, 1, []vk.ImageMemoryBarrier{barrier})
if err := v.endSingleTimeCommands(cmd); err != nil {
return err
}
return nil
}
func (v *VulkanRenderer) copyBuffer(src, dst vk.Buffer, size vk.DeviceSize) error {
cmd, err := v.beginSingleTimeCommands()
if err != nil {
return err
}
bc := vk.BufferCopy{
Size: size,
}
vk.CmdCopyBuffer(cmd, src, dst, 1, []vk.BufferCopy{bc})
if err := v.endSingleTimeCommands(cmd); err != nil {
return err
}
return nil
}
func (v *VulkanRenderer) copyBufferToImage(buf vk.Buffer, img vk.Image, width, height uint32) error {
cmd, err := v.beginSingleTimeCommands()
if err != nil {
return err
}
bic := vk.BufferImageCopy{
ImageOffset: vk.Offset3D{},
ImageExtent: vk.Extent3D{
Height: height,
Width: width,
Depth: 1,
},
ImageSubresource: vk.ImageSubresourceLayers{
AspectMask: vk.ImageAspectFlags(vk.ImageAspectColorBit),
MipLevel: 0,
BaseArrayLayer: 0,
LayerCount: 1,
},
}
vk.CmdCopyBufferToImage(cmd, buf, img, vk.ImageLayoutTransferDstOptimal, 1, []vk.BufferImageCopy{bic})
if err := v.endSingleTimeCommands(cmd); err != nil {
return err
}
return nil
}
func (v *VulkanRenderer) createUniformBuffers(set *resourceSet) error {
bufferSize := int(unsafe.Sizeof(model.Uniform{}))
uniformBuffers := make([]vk.Buffer, len(v.swapchainImages))
var uniformBuffersMemory []vkr.Memory
for idx := 0; idx < len(v.swapchainImages); idx++ {
if err := v.createBuffer(&uniformBuffers[idx], bufferSize, vk.BufferUsageUniformBufferBit, vk.SharingModeExclusive); err != nil {
return err
}
var memoryRequirements vk.MemoryRequirements
vk.GetBufferMemoryRequirements(v.logicalDevice, uniformBuffers[idx], &memoryRequirements)
memoryRequirements.Deref()
memory, err := v.allocator.Malloc(
memoryRequirements,
vk.MemoryPropertyHostVisibleBit|vk.MemoryPropertyHostCoherentBit,
)
if err != nil {
return err
}
vk.BindBufferMemory(v.logicalDevice, uniformBuffers[idx], memory.Get(), 0)
uniformBuffersMemory = append(uniformBuffersMemory, memory)
}
set.uniformBuffers = uniformBuffers
set.uniformBuffersMemory = uniformBuffersMemory
return nil
}
func (v *VulkanRenderer) createVertexBuffers(set *resourceSet, vertices []model.Vertex) error {
if err := v.createBuffer(&set.vertexBuffer, int(unsafe.Sizeof(model.Vertex{}))*len(vertices), vk.BufferUsageVertexBufferBit, vk.SharingModeExclusive); err != nil {
return err
}
memoryRequirements := vk.MemoryRequirements{}
vk.GetBufferMemoryRequirements(v.logicalDevice, set.vertexBuffer, &memoryRequirements)
memoryRequirements.Deref()
memory, err := v.allocator.Malloc(
memoryRequirements,
vk.MemoryPropertyHostVisibleBit|vk.MemoryPropertyHostCoherentBit,
)
if err != nil {
return err
}
set.vertexMemory = memory
if err := vk.Error(vk.BindBufferMemory(v.logicalDevice, set.vertexBuffer, set.vertexMemory.Get(), 0)); err != nil {
return fmt.Errorf("vk.BindBufferMemory(): %s", err.Error())
}
var vertexMappedMemory unsafe.Pointer
vk.MapMemory(
v.logicalDevice,
set.vertexMemory.Get(),
vk.DeviceSize(set.vertexMemory.Offset()),
vk.DeviceSize(set.vertexMemory.Len()), 0,
&vertexMappedMemory,
)
vertexCastMemory := *(*[]model.Vertex)(unsafe.Pointer(&sliceHeader{
Data: uintptr(vertexMappedMemory),
Cap: len(vertices),
Len: len(vertices),
}))
copy(vertexCastMemory, vertices[:])
vk.UnmapMemory(v.logicalDevice, set.vertexMemory.Get())
return nil
}
func (v *VulkanRenderer) destroyBeforeRecreatePipeline() {
vk.FreeCommandBuffers(v.logicalDevice, v.commandPool, uint32(len(v.commandBuffers)), v.commandBuffers)
for _, fb := range v.framebuffers {
vk.DestroyFramebuffer(v.logicalDevice, fb, nil)
}
v.framebuffers = []vk.Framebuffer{}
vk.DestroyDescriptorPool(v.logicalDevice, v.descriptorPool, nil)
for _, descriptorLayout := range v.descriptorSetLayouts {
vk.DestroyDescriptorSetLayout(v.logicalDevice, descriptorLayout, nil)
}
// Swapchain resources
for _, iv := range v.swapchainImageViews {
vk.DestroyImageView(v.logicalDevice, iv, nil)
}
v.swapchainImageViews = []vk.ImageView{}
for _, i := range v.swapchainImages {
vk.DestroyImage(v.logicalDevice, i, nil)
}
v.swapchainImages = []vk.Image{}
// Depth image resources
vk.DestroyImage(v.logicalDevice, v.depthImage, nil)
vk.DestroyImageView(v.logicalDevice, v.depthImageView, nil)
vk.FreeMemory(v.logicalDevice, v.depthImageMemory, nil)
vk.DestroyRenderPass(v.logicalDevice, v.renderPass, nil)
vk.DestroyPipeline(v.logicalDevice, v.pipeline, nil)
vk.DestroyPipelineLayout(v.logicalDevice, v.pipelineLayout, nil)
}
func (v *VulkanRenderer) recreatePipeline() error {
vk.DeviceWaitIdle(v.logicalDevice)
v.destroyBeforeRecreatePipeline()
if err := v.createSwapchain(v.swapchain); err != nil {
return err
}
v.createViewport()
if err := v.prepareDepthImage(); err != nil {
return err
}
if err := v.createRenderPass(); err != nil {
return err
}
if err := v.createPipelineLayout(); err != nil {
return err
}
if err := v.createPipeline(); err != nil {
return err
}
if err := v.createImageViews(); err != nil {
return err
}
if err := v.createFramebuffers(); err != nil {
return err
}
if err := v.prepareDescriptorPool(); err != nil {
return err
}
if err := v.allocateCommandBuffers(); err != nil {
return err
}
v.resourceLock.Lock()
for k := range v.resources {
if err := v.createDescriptorSets(&v.resources[k]); err != nil {
return err
}
}
v.resourceLock.Unlock()