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Citro3D material values order (graphics/gpu/textured_cube) #4

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Rinnegatamante opened this issue Feb 11, 2016 · 0 comments
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@Rinnegatamante
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I tried to do some tests with the textured_cube sample trying to change material values with these ones: http://devernay.free.fr/cours/opengl/materials.html but in any order i put them (like ARGB with A = 1.0, RGB0, 0RGB) it resulted in a wrong shader effect.

What's the correct order for these values?

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