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Support mesh shaders
Implement in GL and GLES using https://www.khronos.org/registry/OpenGL/extensions/NV/NV_mesh_shader.txt On VK implement using the KHR extension.
Should be only begun when the VK backend is operational.
The text was updated successfully, but these errors were encountered:
still waiting for the KHR extension for Vulkan
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Description
Support mesh shaders
Solution proposal
Implement in GL and GLES using
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_mesh_shader.txt
On VK implement using the KHR extension.
Additional context
Should be only begun when the VK backend is operational.
The text was updated successfully, but these errors were encountered: