-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.lua
27 lines (19 loc) · 1.29 KB
/
main.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
Citizen.CreateThread(function ()
while true do
Citizen.Wait(0)
-- These natives have to be called every frame.
SetVehicleDensityMultiplierThisFrame(0.0) -- set traffic density to 0
SetPedDensityMultiplierThisFrame(0.0) -- set npc/ai peds density to 0
SetRandomVehicleDensityMultiplierThisFrame(0.0) -- set random vehicles (car scenarios / cars driving off from a parking spot etc.) to 0
SetParkedVehicleDensityMultiplierThisFrame(0.0) -- set random parked vehicles (parked car scenarios) to 0
SetScenarioPedDensityMultiplierThisFrame(0.0, 0.0) -- set random npc/ai peds or scenario peds to 0
SetGarbageTrucks(false) -- Stop garbage trucks from randomly spawning
SetRandomBoats(false) -- Stop random boats from spawning in the water.
SetCreateRandomCops(false) -- disable random cops walking/driving around.
SetCreateRandomCopsNotOnScenarios(false) -- stop random cops (not in a scenario) from spawning.
SetCreateRandomCopsOnScenarios(false) -- stop random cops (in a scenario) from spawning.
local x,y,z = table.unpack(GetEntityCoords(PlayerPedId()))
ClearAreaOfVehicles(x, y, z, 1000, false, false, false, false, false)
RemoveVehiclesFromGeneratorsInArea(x - 500.0, y - 500.0, z - 500.0, x + 500.0, y + 500.0, z + 500.0);
end
end)