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stained_glass.go
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/
stained_glass.go
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package block
import (
"github.com/df-mc/dragonfly/server/world"
)
// StainedGlass is a decorative, fully transparent solid block that is dyed into a different colour.
type StainedGlass struct {
transparent
solid
clicksAndSticks
// Colour specifies the colour of the block.
Colour Colour
}
// BreakInfo ...
func (g StainedGlass) BreakInfo() BreakInfo {
// TODO: Silk touch.
return newBreakInfo(0.3, alwaysHarvestable, nothingEffective, simpleDrops())
}
// EncodeItem ...
func (g StainedGlass) EncodeItem() (name string, meta int16) {
return "minecraft:stained_glass", int16(g.Colour.Uint8())
}
// EncodeBlock ...
func (g StainedGlass) EncodeBlock() (name string, properties map[string]interface{}) {
return "minecraft:stained_glass", map[string]interface{}{"color": g.Colour.String()}
}
// allStainedGlass returns stained glass blocks with all possible colours.
func allStainedGlass() []world.Block {
b := make([]world.Block, 0, 16)
for _, c := range Colours() {
b = append(b, StainedGlass{Colour: c})
}
return b
}