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Component based gamemodes are not working consistently #229

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unickorn opened this issue Aug 6, 2021 · 0 comments
Closed

Component based gamemodes are not working consistently #229

unickorn opened this issue Aug 6, 2021 · 0 comments
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@unickorn
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unickorn commented Aug 6, 2021

I wanted to allow people to toggle flight in a world where the default gamemode is Adventure.

Since there is no way of allowing flight like on other server software, I went with a custom gamemode I called GameModeFlying:

type GameModeFlying struct {
	world.GameModeAdventure
}

func (GameModeFlying) AllowsFlying() bool {
	return true
}

Switching to this gamemode however simply keeps everything entirely same. However, when I return false for AllowsInteraction, flight works fine.

@Sandertv Sandertv added the bug Something isn't working label Aug 6, 2021
@Sandertv Sandertv added this to the v0.3.0 milestone Aug 6, 2021
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