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I wanted to allow people to toggle flight in a world where the default gamemode is Adventure.
Since there is no way of allowing flight like on other server software, I went with a custom gamemode I called GameModeFlying:
GameModeFlying
type GameModeFlying struct { world.GameModeAdventure } func (GameModeFlying) AllowsFlying() bool { return true }
Switching to this gamemode however simply keeps everything entirely same. However, when I return false for AllowsInteraction, flight works fine.
AllowsInteraction
The text was updated successfully, but these errors were encountered:
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I wanted to allow people to toggle flight in a world where the default gamemode is Adventure.
Since there is no way of allowing flight like on other server software, I went with a custom gamemode I called
GameModeFlying
:Switching to this gamemode however simply keeps everything entirely same. However, when I return false for
AllowsInteraction
, flight works fine.The text was updated successfully, but these errors were encountered: