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so here is the crash log
I don't know if it is caused by the user trying to open the chest or not, the person was streaming and they tried to open it right after placing it so I'm not sure.
The text was updated successfully, but these errors were encountered:
This doesn't appear to be a dragonfly bug. Somewhere in your code (I think) is a sync.Map where a world.Block is used as the key. That won't work for blocks such as chests, which have incomparable fields such as an inventory. Depending on what you use it for, you could instead use (world.Block).Hash() as the key in this map.
so here is the crash log
I don't know if it is caused by the user trying to open the chest or not, the person was streaming and they tried to open it right after placing it so I'm not sure.
The text was updated successfully, but these errors were encountered: