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here is a video showing it: https://youtu.be/7azKZ5AN6Hk
and here is the queue.New() code:
// New returns a new queue. func New(name, address string, skin skin.Skin, pos mgl64.Vec3, rot mgl64.Vec2, srv *server.Server) *Queue { q := &Queue{ srv: srv, name: name, address: address, immuneFrom: map[world.Entity]struct{}{}, p: player.New(name, skin, cube.PosFromVec3(pos).Vec3Centre()), } q.p.Handle(&handler{q: q}) l := world.NewLoader(16, srv.World(), q) l.Move(pos) l.Load(1) srv.World().AddEntity(q.p) q.p.Move(mgl64.Vec3{0, 0, 0}, rot.X(), rot.Y()) queuesMu.Lock() queues = append(queues, q) queuesMu.Unlock() go q.startTickingQuery() go q.startTransferringPlayers() go q.startTickingNameTag() return q }
I am on the latest commit, and it used to work fine like two months ago
The text was updated successfully, but these errors were encountered:
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here is a video showing it: https://youtu.be/7azKZ5AN6Hk
and here is the queue.New() code:
I am on the latest commit, and it used to work fine like two months ago
The text was updated successfully, but these errors were encountered: