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Since we don't currently check to see if a splashbottle extinguishes a player, ones feature/campfire is merged we can use the Splashable interface and implement it on player or any underlying type to extinguish it.
The text was updated successfully, but these errors were encountered:
Since we don't currently check to see if a splashbottle extinguishes a player, ones feature/campfire is merged we can use the Splashable interface and implement it on player or any underlying type to extinguish it.
The text was updated successfully, but these errors were encountered: