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Implement HandleLiquidSource #673

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ItsZodiaX opened this issue Sep 29, 2022 · 0 comments
Closed

Implement HandleLiquidSource #673

ItsZodiaX opened this issue Sep 29, 2022 · 0 comments
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feature New feature or request
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@ItsZodiaX
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new HandleLiquidSource about the liquid source

Use case?

  1. Liquid source by normal liquid flow (We can make a new water source by doing infinite water)
    We can only detect if liquid flow by HandleLiquidFlow but the waters just merged into a new water source without fired HandleLiquidFlow preview + debug.
  • So we could have a new handle for it.
    For my usage, I need it to prevent the players from flooding the map with water.
  1. Liquid source by the player (We can place a new liquid source with a bucket)
    Same as the first case, HandleLiquidFlow doesn't get fired when we placed a new liquid source.
  • So we could have a new handle for it too. Maybe as another handle like pm.
    For now I've worked around it by using HandleItemUseOnBlock like this but it could be better with new handle.
@Sandertv Sandertv added the feature New feature or request label Oct 22, 2022
@Sandertv Sandertv added this to the v0.9.0 milestone Oct 23, 2022
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