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Liquid source by normal liquid flow (We can make a new water source by doing infinite water)
We can only detect if liquid flow by HandleLiquidFlow but the waters just merged into a new water source without fired HandleLiquidFlow preview + debug.
So we could have a new handle for it.
For my usage, I need it to prevent the players from flooding the map with water.
Liquid source by the player (We can place a new liquid source with a bucket)
Same as the first case, HandleLiquidFlow doesn't get fired when we placed a new liquid source.
So we could have a new handle for it too. Maybe as another handle like pm.
For now I've worked around it by using HandleItemUseOnBlock like this but it could be better with new handle.
The text was updated successfully, but these errors were encountered:
new HandleLiquidSource about the liquid source
Use case?
We can only detect if liquid flow by HandleLiquidFlow but the waters just merged into a new water source without fired HandleLiquidFlow preview + debug.
For my usage, I need it to prevent the players from flooding the map with water.
Same as the first case, HandleLiquidFlow doesn't get fired when we placed a new liquid source.
For now I've worked around it by using HandleItemUseOnBlock like this but it could be better with new handle.
The text was updated successfully, but these errors were encountered: