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quake2vr.sln
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quake2vr.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake2vr", "quake2.vcxproj", "{B4876AD1-5BC7-C790-1882-7C080D2DA6B7}"
ProjectSection(ProjectDependencies) = postProject
{09E58C1F-353D-58C5-DE43-60F70BB966AE} = {09E58C1F-353D-58C5-DE43-60F70BB966AE}
{0DDC01CC-74EB-43BF-8BC7-1807346B74B0} = {0DDC01CC-74EB-43BF-8BC7-1807346B74B0}
{CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C} = {CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "baseq2", "game\game.vcxproj", "{09E58C1F-353D-58C5-DE43-60F70BB966AE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LibOVR", "external\OculusSDK\LibOVR\Projects\Win32\VS2012\LibOVR.vcxproj", "{CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "missionpack", "game_mp\gamemp.vcxproj", "{0DDC01CC-74EB-43BF-8BC7-1807346B74B0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release - No SteamVR|Win32 = Release - No SteamVR|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B4876AD1-5BC7-C790-1882-7C080D2DA6B7}.Debug|Win32.ActiveCfg = Debug|Win32
{B4876AD1-5BC7-C790-1882-7C080D2DA6B7}.Debug|Win32.Build.0 = Debug|Win32
{B4876AD1-5BC7-C790-1882-7C080D2DA6B7}.Release - No SteamVR|Win32.ActiveCfg = Release - No SteamVR|Win32
{B4876AD1-5BC7-C790-1882-7C080D2DA6B7}.Release - No SteamVR|Win32.Build.0 = Release - No SteamVR|Win32
{B4876AD1-5BC7-C790-1882-7C080D2DA6B7}.Release|Win32.ActiveCfg = Release|Win32
{B4876AD1-5BC7-C790-1882-7C080D2DA6B7}.Release|Win32.Build.0 = Release|Win32
{09E58C1F-353D-58C5-DE43-60F70BB966AE}.Debug|Win32.ActiveCfg = Debug|Win32
{09E58C1F-353D-58C5-DE43-60F70BB966AE}.Debug|Win32.Build.0 = Debug|Win32
{09E58C1F-353D-58C5-DE43-60F70BB966AE}.Release - No SteamVR|Win32.ActiveCfg = Release|Win32
{09E58C1F-353D-58C5-DE43-60F70BB966AE}.Release - No SteamVR|Win32.Build.0 = Release|Win32
{09E58C1F-353D-58C5-DE43-60F70BB966AE}.Release|Win32.ActiveCfg = Release|Win32
{09E58C1F-353D-58C5-DE43-60F70BB966AE}.Release|Win32.Build.0 = Release|Win32
{CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C}.Debug|Win32.ActiveCfg = Debug|Win32
{CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C}.Debug|Win32.Build.0 = Debug|Win32
{CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C}.Release - No SteamVR|Win32.ActiveCfg = Release|Win32
{CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C}.Release - No SteamVR|Win32.Build.0 = Release|Win32
{CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C}.Release|Win32.ActiveCfg = Release|Win32
{CCFFB3F0-DDC4-4F01-8116-A5BFC53B331C}.Release|Win32.Build.0 = Release|Win32
{0DDC01CC-74EB-43BF-8BC7-1807346B74B0}.Debug|Win32.ActiveCfg = Debug|Win32
{0DDC01CC-74EB-43BF-8BC7-1807346B74B0}.Debug|Win32.Build.0 = Debug|Win32
{0DDC01CC-74EB-43BF-8BC7-1807346B74B0}.Release - No SteamVR|Win32.ActiveCfg = Release|Win32
{0DDC01CC-74EB-43BF-8BC7-1807346B74B0}.Release - No SteamVR|Win32.Build.0 = Release|Win32
{0DDC01CC-74EB-43BF-8BC7-1807346B74B0}.Release|Win32.ActiveCfg = Release|Win32
{0DDC01CC-74EB-43BF-8BC7-1807346B74B0}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal